[bf1942] CTD - server side issue?

Andy Berdan andy.berdan at dicecanada.com
Tue May 25 08:52:44 EDT 2004


-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1

> there is a new annoying bug floating around causing a
> lot of CTD's. I found an interesting thread about it
> on planetbattlefield, it seems map related: Operation
> Irving, Landing Zone Albany ... .
> "the CTD bug happens if a tunnel, Tango or mobile
> spawn is destroyed".
> 
> is there anyway to get somekind of hotfix before 1.01?

Before 1.01?  Er?

If indeed it is the NVA spawn tunnels, the problem has already been
addressed.  I just finished rewriting the spawn point system.

But... the Tango/Mobile spawns used a different system in v1.0 and v1.01
than the NVA tunnels, so I can't see any way they could be correlated there.
I will mention this (and the other issues), and we can probably get some
testing going at EA and/or a fix.

I'd really appreciate it if anyone manages to nail it down (ie, with
reproduction steps).

Thanks,
  Andy

-----BEGIN PGP SIGNATURE-----
Version: GnuPG v1.2.4 (MingW32)

iD8DBQFAs0Ge8G0w7PWWOXwRAl7UAKChGUODvmbWiUEU9VHp6Az5Ddt8qACeOmZt
CTrgoXNQZ3000Dz62vg0Gc8=
=VvXw
-----END PGP SIGNATURE-----
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://icculus.org/pipermail/bf1942/attachments/20040525/c2d5a73a/attachment.htm>


More information about the Bf1942 mailing list