[bf1942] 1.01 Patch Released
Andy Berdan
andy.berdan at dicecanada.com
Tue May 25 08:51:29 EDT 2004
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Eek.
Yeah, I had to do a bit of reorganization of Peter's build setup, and it
appears I've borked it a bit. This has been fixed -- if I don't find any
further things to include in a new build, I'll post a new build today.
> -----Original Message-----
> From: Luca Fabbro [mailto:luca.fabbro at procne.it]
> Sent: Monday, May 24, 2004 4:21 AM
> To: bf1942 at icculus.org
> Subject: Re: [bf1942] 1.01 Patch Released
>
>
> At 13.45 22/05/2004, you wrote:
> >A clean install on the same box 1.0 ran on!
> >
> >[engbersen2 at hermes bfv]$ ./start.sh +statusMonitor 1
> >./start.sh: using dynamically linked binary
> >Segmentation fault
> >
> >:-)
>
> First of all thank's for the patch DICE :)
>
> I had the same problem. If you installed the server as a
> different user
> than the one you're running the server check the permissions
> of files. I've
> done some sym links and due to the permissions of the newly
> extracted files
> I wasn't able to run the server ending up with a SIGSEV.
>
> What I've done is change the permissions of the files. Some
> of them have
> 600, some 640 and some 644.
> I suggets that DICE set the file/dir permissions to 644 for
> example, in
> this way installation will be cleaner, previous .run file had
> the right
> privileges :)
>
> Another thing that I suggest is to put again in the .run file the
> bfpridemon source. As in the linux read me the +priorityDaemon 1 is
> mentioned but it's impossible to find the demon in the install, for a
> "noob" installer of BFV this could be a bit frustrating.
>
>
> >Scott DeLeury wrote:
> >
> >>Craig,
> >>
> >>Try starting without bvsmd for a min, and starting with
> +statusMonitor
> >>1 and once you're in the remote console type pb_sv_update. I did
> >>notice on the servers that I updated today that it did in fact
> >>download a file.
> >>
> >>
> >>
> >>>From: Craig Kaiser <scumbucket at cox.net>
> >>>Reply-To: bf1942 at icculus.org
> >>>Date: Fri, 21 May 2004 17:53:17 -0700
> >>>To: bf1942 at icculus.org
> >>>Subject: RE: [bf1942] 1.01 Patch Released
> >>>
> >>>Anyone having trouble with BFVSM?
> >>>
> >>>Scum
> >>>
> >>>-----Original Message-----
> >>>From: jon at ecgnetwork.com [mailto:jon at ecgnetwork.com]
> >>>Sent: Friday, May 21, 2004 5:45 PM
> >>>To: bf1942 at icculus.org
> >>>Subject: Re: [bf1942] 1.01 Patch Released
> >>>
> >>>
> >>>NP man.
> >>>
> >>>My server always ran well @ 40 players with those
> settings. I raised
> >>>it to 50 with the patch because of the 'optimazations'. I
> think its
> >>>gonna have to go back down to 40.
> >>>
> >>>Jon
> >>>
> >>>
> >>>
> >>>>Well, I just changed mine to 40 players with the 2 settings you
> >>>>mentioned, unlimited and 128kb and it's running like a dream. So
> >>>>smooth even when it's totally full on irving and
> hastings. For me
> >>>>the new patch has done wonders. We're the filerush.com server if
> >>>>you want to have a look. Thanks again for those settings.
> >>>>
> >>>>
> >>>>
> >>>>
> >>>>>Dont mean to flame but myself and about 20 other of our
> regular lag
> >>>>>worse now than before the patch...
> >>>>>
> >>>>>
> >>>>>:sigh:
> >>>>>
> >>>>>Jon
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>>>Ok, I'll try that. Thanks.
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>>I have server bandwidth limit set to no limit and client
> >>>>>>>bandwidth limit set to cable 128kbps
> >>>>>>>
> >>>>>>>Jon
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>>>I've got the same machine, but still lags massively
> at anything
> >>>>>>>>above 32 players.. same as the old server. I'm using
> the 2048
> >>>>>>>>bandwidth setting..
> >>>>>>>>should I be setting it higher? I'm ready to cry
> right now because
> >>>>>>>>this
> >>>>>>>>is
> >>>>>>>>absolutely no better than 1.0. I'd appreciate any
> advice. Thanks.
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>>I am still getting lag @ 64 players on P4 2.8ghz E
> 1GB DDR400.
> >>>>>>>>>
> >>>>>>>>>While it was full the CPu was @ 60%.
> >>>>>>>>>
> >>>>>>>>>I lowered it down to 50 slots and that seemed to work well.
> >>>>>>>>>
> >>>>>>>>>Jon
> >>>>>>>>>
> >>>>>>>>>
> >>>>>>>>>
> >>>>>>>>>
> >>>>>>>>>>Yep, it deletes the dir completely. Back up your settings
> >>>>>>>>>>files, install, drop settings files back in, and reinstall
> >>>>>>>>>>BVSM and you're set.
> >>>>>>>>>>
> >>>>>>>>>>
> >>>>>>>>>>
> >>>>>>>>>>>From: Taner Halicioglu <bf1942 at taner.net>
> >>>>>>>>>>>Reply-To: bf1942 at icculus.org
> >>>>>>>>>>>Date: Fri, 21 May 2004 15:55:58 -0700
> >>>>>>>>>>>To: bf1942 at icculus.org
> >>>>>>>>>>>Subject: Re: [bf1942] 1.01 Patch Released
> >>>>>>>>>>>
> >>>>>>>>>>>So, am I correct in assuming this will clobber the old
> >>>>>>>>>>>install, so we'll need
> >>>>>>>>>>>to save our serversettings, etc?
> >>>>>>>>>>>
> >>>>>>>>>>>the installer was asking me if I wanted to delete the
> >>>>>>>>>>>existing
> >>>>>>>>>>>directory:
> >>>>>>>>>>>
> >>>>>>>>>>>The directory /usr/local/games/bfv will be
> removed; are you
> >>>>>>>>>>>sure (y/n)?
> >>>>>>>>>>>
> >>>>>>>>>>>-Taner
> >>>>>>>>>>>
> >>>>>>>>>>>On Fri, May 21, 2004 at 03:25:43PM -0400, Andy Berdan
> >>>>>>>>>>><andy.berdan at dicecanada.com> wrote:
> >>>>>>>>>>>
> >>>>>>>>>>>
> >>>>>>>>>>>
> >>>>>>>>>>>>-----BEGIN PGP SIGNED MESSAGE-----
> >>>>>>>>>>>>Hash: SHA1
> >>>>>>>>>>>>
> >>>>>>>>>>>>
> >>>>>>>>>>>>
> >>>>>>>>>>>>>I hope this answers a few questions, and hopefully, very
> >>>>>>>>>>>>>soon, I can
> >>>>>>>>>>>>>
> >>>>>>>>>>>>answer
> >>>>>>>>>>>>
> >>>>>>>>>>>>
> >>>>>>>>>>>>>a few more.
> >>>>>>>>>>>>>
> >>>>>>>>>>>>Well, it would seem that I can answer one
> question... I've
> >>>>>>>>>>>>just been told
> >>>>>>>>>>>>that patch v1.01 has passed testing. So, I'm
> uploading the v1.01
> >>>>>>>>>>>>linux
> >>>>>>>>>>>>server now.
> >>>>>>>>>>>>
> >>>>>>>>>>>>However, I got notice of this literally as I was
> walking out
> >>>>>>>>>>>>the door, so
> >>>>>>>>>>>>Steve, could you make the appropriate announcements on the
> >>>>>>>>>>>>forums?
> >>>>>>>>>>>>I'll be
> >>>>>>>>>>>>back after the (Canadian) holiday weekend.
> >>>>>>>>>>>>
> >>>>>>>>>>>>Oh, looks like it's done uploading... Enjoy!
> >>>>>>>>>>>>
> >>>>>>>>>>>>Andy.
> >>>>>>>>>>>>
> >>>>>>>>>>>>
> >>>>>>>>>>>>Changes in this release:
> >>>>>>>>>>>>1.01.0 relay-race
> >>>>>>>>>>>> - general optimizations to reduce server lag
> >>>>>>>>>>>> - cdkey hash added to game.listplayers output
> >>>>>>>>>>>> game.listPlayers uses the new format:
> >>>>>>>>>>>> #Id:<id> - <name> is remote ip: <ip>:<port>
> >>>>>>>>>>>>hash:<cdkeyhash>
> >>>>>>>>>>>> - gamespy port setting fixed
> >>>>>>>>>>>> game.gameSpyPort - now working
> >>>>>>>>>>>> game.gameSpyLANPort - now working
> >>>>>>>>>>>> game.ASEPort - removed (not
> supported by ASE
> >>>>>>>>>>>>SDK)
> >>>>>>>>>>>> - All Seeing Eye updates
> >>>>>>>>>>>> Battlefield Vietnam games no longer
> appear in 1942
> >>>>>>>>>>>>ASE list.
> >>>>>>>>>>>> Player details should appear correctly in
> ASE server
> >>>>>>>>>>>>list.
> >>>>>>>>>>>> - pid file change: write .pid file to
> +overlayPath (if
> >>>>>>>>>>>>set) or
> >>>>>>>>>>>> the root path, if unset; the win32 dedicated
> >>>>>>>>>>>>frontend needs
> >>>>>>>>>>>> it in the root path.
> >>>>>>>>>>>> - xml changes (I forgot to put this in the release
> >>>>>>>>>>>>notes,
> >>>>>>>>>>>>sorry):
> >>>>>>>>>>>>ADDED:
> >>>>>>>>>>>>gamePaused event (no parameters)
> >>>>>>>>>>>>gameUnpaused event (no parameters)
> >>>>>>>>>>>>sayAll event (text parameter)
> >>>>>>>>>>>>ip parameter to existing connectPlayer event
> >>>>>>>>>>>>timestamp parameter in bf:log tag (see below)
> >>>>>>>>>>>>endGame event
> >>>>>>>>>>>>reason = timelimit, scoreLimit, tickets
> >>>>>>>>>>>>winner = 1|2
> >>>>>>>>>>>>winnerScore
> >>>>>>>>>>>>loserScore
> >>>>>>>>>>>>deployObject/undeployObject event
> >>>>>>>>>>>>type
> >>>>>>>>>>>>attachToHook/detachFromHook event
> >>>>>>>>>>>>cargo
> >>>>>>>>>>>>createVehicle event
> >>>>>>>>>>>>type
> >>>>>>>>>>>>team
> >>>>>>>>>>>>CHANGED:
> >>>>>>>>>>>>bf:log tag changed:
> >>>>>>>>>>>><bf:log engine="<FULLVERSION>"
> >>>>>>>>>>>>timestamp="<TIMESTAMP>"
> >>>>>>>>>>>>xmlns:bf="http://www.dice.se/xmlns/bf/1.0">
> >>>>>>>>>>>>eg, for v1.01:
> >>>>>>>>>>>><bf:log engine="BFVietnam v1.01"
> >>>>>>>>>>>>timestamp="YYYYMMDD_HHMM"
> >>>>>>>>>>>>xmlns:bf="http://www.dice.se/xmlns/bf/1.0">
> >>>>>>>>>>>>
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> >>>>>>>
> >>>>>
> >>>
> >>>
> >>
> >>
> >>
> >>
>
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