[bf1942] 1.01 Patch Released

Craig Kaiser scumbucket at cox.net
Sat May 22 14:53:26 EDT 2004


No custom maps on my system nor my server.

Scum

-----Original Message-----
From: Scott DeLeury [mailto:Sjdel at nycap.rr.com]
Sent: Saturday, May 22, 2004 10:54 AM
To: bf1942 at icculus.org
Subject: Re: [bf1942] 1.01 Patch Released


The problem with custom maps are due to the Battlecraft Vietnam app tagging
the maps with a /mods/xpack2 directory tag instead of a /mods/bfvietnam
directory tag from what I've read.  They can be fixed by pulling the maps
into Battlecraft:Vietnam and manually changing it, but the you'd have to
re-release the maps for DL.

Personally, I haven't seen any client crashes yet with the new patch, and I
played for quite some time last night.

> From: brammes <brambugmail at yahoo.com>
> Reply-To: bf1942 at icculus.org
> Date: Sat, 22 May 2004 10:37:52 -0700 (PDT)
> To: bf1942 at icculus.org
> Subject: Re: [bf1942] 1.01 Patch Released
> 
> I read on some Belgium community fora that custom maps
> could cause these problems ...
> try to remove those maps, maybe a full reinstall?
> 
> --- jon at ecgnetwork.com wrote:
>> Not as often as you are, but yes I am seeing it.
>> 
>> Jon
>> 
>>> Hey, are you guys having problems with the clients
>> crashing?  So far the
>>> linux server is rock solid, hasn't crashed or
>> lagged at all even under
>>> heavy load since last night.  The clients however,
>> are crashing like mad.
>>> My game crashed 6 times last night and once this
>> morning.  We had a full
>>> 40 player game going and over 20 people crashed
>> out and got disconnected
>>> all at the same time even though the server was
>> fine.  Anyone else seeing
>>> this?
>>> 
>>> 
>>> 
>>>> A clean install on the same box 1.0 ran on!
>>>> 
>>>> [engbersen2 at hermes bfv]$ ./start.sh
>> +statusMonitor 1
>>>> ./start.sh: using dynamically linked binary
>>>> Segmentation fault
>>>> 
>>>> :-)
>>>> 
>>>> 
>>>> Scott DeLeury wrote:
>>>> 
>>>>> Craig,
>>>>> 
>>>>> Try starting without bvsmd for a min, and
>> starting with +statusMonitor 1
>>>>> and
>>>>> once you're in the remote console type
>> pb_sv_update.  I did notice on
>>>>> the
>>>>> servers that I updated today that it did in fact
>> download a file.
>>>>> 
>>>>> 
>>>>> 
>>>>>> From: Craig Kaiser <scumbucket at cox.net>
>>>>>> Reply-To: bf1942 at icculus.org
>>>>>> Date: Fri, 21 May 2004 17:53:17 -0700
>>>>>> To: bf1942 at icculus.org
>>>>>> Subject: RE: [bf1942] 1.01 Patch Released
>>>>>> 
>>>>>> Anyone having trouble with BFVSM?
>>>>>> 
>>>>>> Scum
>>>>>> 
>>>>>> -----Original Message-----
>>>>>> From: jon at ecgnetwork.com
>> [mailto:jon at ecgnetwork.com]
>>>>>> Sent: Friday, May 21, 2004 5:45 PM
>>>>>> To: bf1942 at icculus.org
>>>>>> Subject: Re: [bf1942] 1.01 Patch Released
>>>>>> 
>>>>>> 
>>>>>> NP man.
>>>>>> 
>>>>>> My server always ran well @ 40 players with
>> those settings.  I raised
>>>>>> it
>>>>>> to 50 with the patch because of the
>> 'optimazations'.  I think its gonna
>>>>>> have to go back down to 40.
>>>>>> 
>>>>>> Jon
>>>>>> 
>>>>>> 
>>>>>> 
>>>>>>> Well, I just changed mine to 40 players with
>> the 2 settings you
>>>>>>> mentioned,
>>>>>>> unlimited and 128kb and it's running like a
>> dream.  So smooth even
>>>>>>> when
>>>>>>> it's totally full on irving and hastings.  For
>> me the new patch has
>>>>>>> done
>>>>>>> wonders.  We're the filerush.com server if you
>> want to have a look.
>>>>>>> Thanks again for those settings.
>>>>>>> 
>>>>>>> 
>>>>>>> 
>>>>>>> 
>>>>>>>> Dont mean to flame but myself and about 20
>> other of our regular lag
>>>>>>>> worse
>>>>>>>> now than before the patch...
>>>>>>>> 
>>>>>>>> 
>>>>>>>> :sigh:
>>>>>>>> 
>>>>>>>> Jon
>>>>>>>> 
>>>>>>>> 
>>>>>>>> 
>>>>>>>> 
>>>>>>>>> Ok, I'll try that.  Thanks.
>>>>>>>>> 
>>>>>>>>> 
>>>>>>>>> 
>>>>>>>>> 
>>>>>>>>> 
>>>>>>>>>> I have server bandwidth limit set to no
>> limit and client bandwidth
>>>>>>>>>> limit
>>>>>>>>>> set to cable 128kbps
>>>>>>>>>> 
>>>>>>>>>> Jon
>>>>>>>>>> 
>>>>>>>>>> 
>>>>>>>>>> 
>>>>>>>>>>> I've got the same machine, but still lags
>> massively at anything
>>>>>>>>>>> above
>>>>>>>>>>> 32
>>>>>>>>>>> players.. same as the old server.  I'm
>> using the 2048 bandwidth
>>>>>>>>>>> setting..
>>>>>>>>>>> should I be setting it higher?  I'm ready
>> to cry right now because
>>>>>>>>>>> this
>>>>>>>>>>> is
>>>>>>>>>>> absolutely no better than 1.0.  I'd
>> appreciate any advice.
>>>>>>>>>>> Thanks.
>>>>>>>>>>> 
>>>>>>>>>>> 
>>>>>>>>>>> 
>>>>>>>>>>> 
>>>>>>>>>>> 
>>>>>>>>>>>> I am still getting lag @ 64 players on  P4
>> 2.8ghz E 1GB DDR400.
>>>>>>>>>>>> 
>>>>>>>>>>>> While it was full the CPu was @ 60%.
>>>>>>>>>>>> 
>>>>>>>>>>>> I lowered it down to 50 slots and that
>> seemed to work well.
>>>>>>>>>>>> 
>>>>>>>>>>>> Jon
>>>>>>>>>>>> 
>>>>>>>>>>>> 
>>>>>>>>>>>> 
>>>>>>>>>>>> 
>>>>>>>>>>>> Yep, it deletes the dir completely. Back
>> up your settings files,
>>>>>>>>>>>> install,
>>>>>>>>>>>> drop settings files back in, and
>> reinstall BVSM and you're set.
>>>>>>>>>>>> 
>>>>>>>>>>>> 
>>>>>>>>>>>> 
>>>>>>>>>>>> From: Taner Halicioglu
>> <bf1942 at taner.net>
>>>>>>>>>>>> Reply-To: bf1942 at icculus.org
>>>>>>>>>>>> Date: Fri, 21 May 2004 15:55:58 -0700
>>>>>>>>>>>> To: bf1942 at icculus.org
>>>>>>>>>>>> Subject: Re: [bf1942] 1.01 Patch
>> Released
>>>>>>>>>>>> 
>>>>>>>>>>>> So, am I correct in assuming this will
>> clobber the old install,
>>>>>>>>>>>> so
>>>>>>>>>>>> we'll
>>>>>>>>>>>> need
>>>>>>>>>>>> to save our serversettings, etc?
>>>>>>>>>>>> 
>>>>>>>>>>>> the installer was asking me if I wanted
>> to delete the existing
>>>>>>>>>>>> directory:
>>>>>>>>>>>> 
>>>>>>>>>>>> The directory /usr/local/games/bfv will
>> be removed; are you
>>>>>>>>>>>> sure
>>>>>>>>>>>> (y/n)?
>>>>>>>>>>>> 
>>>>>>>>>>>> -Taner
>>>>>>>>>>>> 
>>>>>>>>>>>> On Fri, May 21, 2004 at 03:25:43PM
>> -0400, Andy Berdan
>>>>>>>>>>>> <andy.berdan at dicecanada.com> wrote:
>>>>>>>>>>>> 
>>>>>>>>>>>> 
>>>>>>>>>>>> 
>>>>>>>>>>>> -----BEGIN PGP SIGNED MESSAGE-----
>>>>>>>>>>>> Hash: SHA1
>>>>>>>>>>>> 
>>>>>>>>>>>> 
>>>>>>>>>>>> 
>>>>>>>>>>>> I hope this answers a few questions,
>> and hopefully, very
>>>>>>>>>>>> soon,
>>>>>>>>>>>> I
>> 
> === message truncated ===
> 
> 
> 
> 
> 
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