[bf1942] 1.01 Patch Released

jon at ecgnetwork.com jon at ecgnetwork.com
Sat May 22 13:00:03 EDT 2004


Not as often as you are, but yes I am seeing it.

Jon

> Hey, are you guys having problems with the clients crashing?  So far the
> linux server is rock solid, hasn't crashed or lagged at all even under
> heavy load since last night.  The clients however, are crashing like mad.
> My game crashed 6 times last night and once this morning.  We had a full
> 40 player game going and over 20 people crashed out and got disconnected
> all at the same time even though the server was fine.  Anyone else seeing
> this?
>
>
>
>> A clean install on the same box 1.0 ran on!
>>
>> [engbersen2 at hermes bfv]$ ./start.sh +statusMonitor 1
>> ./start.sh: using dynamically linked binary
>> Segmentation fault
>>
>> :-)
>>
>>
>> Scott DeLeury wrote:
>>
>>>Craig,
>>>
>>>Try starting without bvsmd for a min, and starting with +statusMonitor 1
>>> and
>>>once you're in the remote console type pb_sv_update.  I did notice on
>>> the
>>>servers that I updated today that it did in fact download a file.
>>>
>>>
>>>
>>>>From: Craig Kaiser <scumbucket at cox.net>
>>>>Reply-To: bf1942 at icculus.org
>>>>Date: Fri, 21 May 2004 17:53:17 -0700
>>>>To: bf1942 at icculus.org
>>>>Subject: RE: [bf1942] 1.01 Patch Released
>>>>
>>>>Anyone having trouble with BFVSM?
>>>>
>>>>Scum
>>>>
>>>>-----Original Message-----
>>>>From: jon at ecgnetwork.com [mailto:jon at ecgnetwork.com]
>>>>Sent: Friday, May 21, 2004 5:45 PM
>>>>To: bf1942 at icculus.org
>>>>Subject: Re: [bf1942] 1.01 Patch Released
>>>>
>>>>
>>>>NP man.
>>>>
>>>>My server always ran well @ 40 players with those settings.  I raised
>>>> it
>>>>to 50 with the patch because of the 'optimazations'.  I think its gonna
>>>>have to go back down to 40.
>>>>
>>>>Jon
>>>>
>>>>
>>>>
>>>>>Well, I just changed mine to 40 players with the 2 settings you
>>>>> mentioned,
>>>>>unlimited and 128kb and it's running like a dream.  So smooth even
>>>>> when
>>>>>it's totally full on irving and hastings.  For me the new patch has
>>>>> done
>>>>>wonders.  We're the filerush.com server if you want to have a look.
>>>>>Thanks again for those settings.
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>>Dont mean to flame but myself and about 20 other of our regular lag
>>>>>>worse
>>>>>>now than before the patch...
>>>>>>
>>>>>>
>>>>>>:sigh:
>>>>>>
>>>>>>Jon
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>>Ok, I'll try that.  Thanks.
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>>I have server bandwidth limit set to no limit and client bandwidth
>>>>>>>>limit
>>>>>>>>set to cable 128kbps
>>>>>>>>
>>>>>>>>Jon
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>>I've got the same machine, but still lags massively at anything
>>>>>>>>> above
>>>>>>>>>32
>>>>>>>>>players.. same as the old server.  I'm using the 2048 bandwidth
>>>>>>>>>setting..
>>>>>>>>>should I be setting it higher?  I'm ready to cry right now because
>>>>>>>>>this
>>>>>>>>>is
>>>>>>>>>absolutely no better than 1.0.  I'd appreciate any advice.
>>>>>>>>> Thanks.
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>>I am still getting lag @ 64 players on  P4 2.8ghz E 1GB DDR400.
>>>>>>>>>>
>>>>>>>>>>While it was full the CPu was @ 60%.
>>>>>>>>>>
>>>>>>>>>>I lowered it down to 50 slots and that seemed to work well.
>>>>>>>>>>
>>>>>>>>>>Jon
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>>Yep, it deletes the dir completely. Back up your settings files,
>>>>>>>>>>>install,
>>>>>>>>>>>drop settings files back in, and reinstall BVSM and you're set.
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>>From: Taner Halicioglu <bf1942 at taner.net>
>>>>>>>>>>>>Reply-To: bf1942 at icculus.org
>>>>>>>>>>>>Date: Fri, 21 May 2004 15:55:58 -0700
>>>>>>>>>>>>To: bf1942 at icculus.org
>>>>>>>>>>>>Subject: Re: [bf1942] 1.01 Patch Released
>>>>>>>>>>>>
>>>>>>>>>>>>So, am I correct in assuming this will clobber the old install,
>>>>>>>>>>>> so
>>>>>>>>>>>>we'll
>>>>>>>>>>>>need
>>>>>>>>>>>>to save our serversettings, etc?
>>>>>>>>>>>>
>>>>>>>>>>>>the installer was asking me if I wanted to delete the existing
>>>>>>>>>>>>directory:
>>>>>>>>>>>>
>>>>>>>>>>>>The directory /usr/local/games/bfv will be removed; are you
>>>>>>>>>>>> sure
>>>>>>>>>>>>(y/n)?
>>>>>>>>>>>>
>>>>>>>>>>>>-Taner
>>>>>>>>>>>>
>>>>>>>>>>>>On Fri, May 21, 2004 at 03:25:43PM -0400, Andy Berdan
>>>>>>>>>>>><andy.berdan at dicecanada.com> wrote:
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>>-----BEGIN PGP SIGNED MESSAGE-----
>>>>>>>>>>>>>Hash: SHA1
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>>I hope this answers a few questions, and hopefully, very
>>>>>>>>>>>>>> soon,
>>>>>>>>>>>>>> I
>>>>>>>>>>>>>>can
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>answer
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>>a few more.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>Well, it would seem that I can answer one question... I've
>>>>>>>>>>>>> just
>>>>>>>>>>>>>been
>>>>>>>>>>>>>told
>>>>>>>>>>>>>that patch v1.01 has passed testing.  So, I'm uploading the
>>>>>>>>>>>>> v1.01
>>>>>>>>>>>>>linux
>>>>>>>>>>>>>server now.
>>>>>>>>>>>>>
>>>>>>>>>>>>>However, I got notice of this literally as I was walking out
>>>>>>>>>>>>> the
>>>>>>>>>>>>>door,
>>>>>>>>>>>>>so
>>>>>>>>>>>>>Steve, could you make the appropriate announcements on the
>>>>>>>>>>>>>forums?
>>>>>>>>>>>>>I'll be
>>>>>>>>>>>>>back after the (Canadian) holiday weekend.
>>>>>>>>>>>>>
>>>>>>>>>>>>>Oh, looks like it's done uploading... Enjoy!
>>>>>>>>>>>>>
>>>>>>>>>>>>>Andy.
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>Changes in this release:
>>>>>>>>>>>>>1.01.0 relay-race
>>>>>>>>>>>>>    - general optimizations to reduce server lag
>>>>>>>>>>>>>    - cdkey hash added to game.listplayers output
>>>>>>>>>>>>>        game.listPlayers uses the new format:
>>>>>>>>>>>>>        #Id:<id> - <name> is remote ip: <ip>:<port>
>>>>>>>>>>>>>hash:<cdkeyhash>
>>>>>>>>>>>>>    - gamespy port setting fixed
>>>>>>>>>>>>>        game.gameSpyPort        - now working
>>>>>>>>>>>>>        game.gameSpyLANPort     - now working
>>>>>>>>>>>>>        game.ASEPort            - removed (not supported by
>>>>>>>>>>>>> ASE
>>>>>>>>>>>>>SDK)
>>>>>>>>>>>>>    - All Seeing Eye updates
>>>>>>>>>>>>>        Battlefield Vietnam games no longer appear in 1942 ASE
>>>>>>>>>>>>>list.
>>>>>>>>>>>>>        Player details should appear correctly in ASE server
>>>>>>>>>>>>>list.
>>>>>>>>>>>>>    - pid file change: write .pid file to +overlayPath (if
>>>>>>>>>>>>> set)
>>>>>>>>>>>>>or
>>>>>>>>>>>>>        the root path, if unset; the win32 dedicated frontend
>>>>>>>>>>>>>needs
>>>>>>>>>>>>>        it in the root path.
>>>>>>>>>>>>>    - xml changes (I forgot to put this in the release notes,
>>>>>>>>>>>>>sorry):
>>>>>>>>>>>>>ADDED:
>>>>>>>>>>>>>gamePaused event (no parameters)
>>>>>>>>>>>>>gameUnpaused event (no parameters)
>>>>>>>>>>>>>sayAll event (text parameter)
>>>>>>>>>>>>>ip parameter to existing connectPlayer event
>>>>>>>>>>>>>timestamp parameter in bf:log tag (see below)
>>>>>>>>>>>>>endGame event
>>>>>>>>>>>>>reason = timelimit, scoreLimit, tickets
>>>>>>>>>>>>>winner = 1|2
>>>>>>>>>>>>>winnerScore
>>>>>>>>>>>>>loserScore
>>>>>>>>>>>>>deployObject/undeployObject event
>>>>>>>>>>>>>type
>>>>>>>>>>>>>attachToHook/detachFromHook event
>>>>>>>>>>>>>cargo
>>>>>>>>>>>>>createVehicle event
>>>>>>>>>>>>>type
>>>>>>>>>>>>>team
>>>>>>>>>>>>>CHANGED:
>>>>>>>>>>>>>bf:log tag changed:
>>>>>>>>>>>>><bf:log engine="<FULLVERSION>"
>>>>>>>>>>>>>timestamp="<TIMESTAMP>"
>>>>>>>>>>>>>xmlns:bf="http://www.dice.se/xmlns/bf/1.0">
>>>>>>>>>>>>>eg, for v1.01:
>>>>>>>>>>>>><bf:log engine="BFVietnam v1.01"
>>>>>>>>>>>>>timestamp="YYYYMMDD_HHMM"
>>>>>>>>>>>>>xmlns:bf="http://www.dice.se/xmlns/bf/1.0">
>>>>>>>>>>>>>
>>>>>>>>>>>>>-----BEGIN PGP SIGNATURE-----
>>>>>>>>>>>>>Version: GnuPG v1.2.4 (MingW32)
>>>>>>>>>>>>>
>>>>>>>>>>>>>iD8DBQFArle58G0w7PWWOXwRAkfHAJ0QxmcPVnjSFIIlJS3e20L+ccxxTACfXPIQ
>>>>>>>>>>>>>KvbsFfMhlb9q97zJIlyWxkM=
>>>>>>>>>>>>>=C4Tx
>>>>>>>>>>>>>-----END PGP SIGNATURE-----
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>
>>>>>>
>>>>
>>>>
>>>>
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>>>
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