[bf1942] 1.01 Patch Released

Stefan Engbersen stonex at freebsd.nl
Sat May 22 07:45:08 EDT 2004


A clean install on the same box 1.0 ran on!

[engbersen2 at hermes bfv]$ ./start.sh +statusMonitor 1
./start.sh: using dynamically linked binary
Segmentation fault

:-)


Scott DeLeury wrote:

>Craig,
>
>Try starting without bvsmd for a min, and starting with +statusMonitor 1 and
>once you're in the remote console type pb_sv_update.  I did notice on the
>servers that I updated today that it did in fact download a file.
>
>  
>
>>From: Craig Kaiser <scumbucket at cox.net>
>>Reply-To: bf1942 at icculus.org
>>Date: Fri, 21 May 2004 17:53:17 -0700
>>To: bf1942 at icculus.org
>>Subject: RE: [bf1942] 1.01 Patch Released
>>
>>Anyone having trouble with BFVSM?
>>
>>Scum
>>
>>-----Original Message-----
>>From: jon at ecgnetwork.com [mailto:jon at ecgnetwork.com]
>>Sent: Friday, May 21, 2004 5:45 PM
>>To: bf1942 at icculus.org
>>Subject: Re: [bf1942] 1.01 Patch Released
>>
>>
>>NP man.
>>
>>My server always ran well @ 40 players with those settings.  I raised it
>>to 50 with the patch because of the 'optimazations'.  I think its gonna
>>have to go back down to 40.
>>
>>Jon
>>
>>    
>>
>>>Well, I just changed mine to 40 players with the 2 settings you mentioned,
>>>unlimited and 128kb and it's running like a dream.  So smooth even when
>>>it's totally full on irving and hastings.  For me the new patch has done
>>>wonders.  We're the filerush.com server if you want to have a look.
>>>Thanks again for those settings.
>>>
>>>
>>>      
>>>
>>>>Dont mean to flame but myself and about 20 other of our regular lag
>>>>worse
>>>>now than before the patch...
>>>>
>>>>
>>>>:sigh:
>>>>
>>>>Jon
>>>>
>>>>
>>>>        
>>>>
>>>>>Ok, I'll try that.  Thanks.
>>>>>
>>>>>
>>>>>
>>>>>          
>>>>>
>>>>>>I have server bandwidth limit set to no limit and client bandwidth
>>>>>>limit
>>>>>>set to cable 128kbps
>>>>>>
>>>>>>Jon
>>>>>>
>>>>>>            
>>>>>>
>>>>>>>I've got the same machine, but still lags massively at anything above
>>>>>>>32
>>>>>>>players.. same as the old server.  I'm using the 2048 bandwidth
>>>>>>>setting..
>>>>>>>should I be setting it higher?  I'm ready to cry right now because
>>>>>>>this
>>>>>>>is
>>>>>>>absolutely no better than 1.0.  I'd appreciate any advice.  Thanks.
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>              
>>>>>>>
>>>>>>>>I am still getting lag @ 64 players on  P4 2.8ghz E 1GB DDR400.
>>>>>>>>
>>>>>>>>While it was full the CPu was @ 60%.
>>>>>>>>
>>>>>>>>I lowered it down to 50 slots and that seemed to work well.
>>>>>>>>
>>>>>>>>Jon
>>>>>>>>
>>>>>>>>
>>>>>>>>                
>>>>>>>>
>>>>>>>>>Yep, it deletes the dir completely. Back up your settings files,
>>>>>>>>>install,
>>>>>>>>>drop settings files back in, and reinstall BVSM and you're set.
>>>>>>>>>
>>>>>>>>>                  
>>>>>>>>>
>>>>>>>>>>From: Taner Halicioglu <bf1942 at taner.net>
>>>>>>>>>>Reply-To: bf1942 at icculus.org
>>>>>>>>>>Date: Fri, 21 May 2004 15:55:58 -0700
>>>>>>>>>>To: bf1942 at icculus.org
>>>>>>>>>>Subject: Re: [bf1942] 1.01 Patch Released
>>>>>>>>>>
>>>>>>>>>>So, am I correct in assuming this will clobber the old install, so
>>>>>>>>>>we'll
>>>>>>>>>>need
>>>>>>>>>>to save our serversettings, etc?
>>>>>>>>>>
>>>>>>>>>>the installer was asking me if I wanted to delete the existing
>>>>>>>>>>directory:
>>>>>>>>>>
>>>>>>>>>>The directory /usr/local/games/bfv will be removed; are you sure
>>>>>>>>>>(y/n)?
>>>>>>>>>>
>>>>>>>>>>-Taner
>>>>>>>>>>
>>>>>>>>>>On Fri, May 21, 2004 at 03:25:43PM -0400, Andy Berdan
>>>>>>>>>><andy.berdan at dicecanada.com> wrote:
>>>>>>>>>>
>>>>>>>>>>                    
>>>>>>>>>>
>>>>>>>>>>>-----BEGIN PGP SIGNED MESSAGE-----
>>>>>>>>>>>Hash: SHA1
>>>>>>>>>>>
>>>>>>>>>>>                      
>>>>>>>>>>>
>>>>>>>>>>>>I hope this answers a few questions, and hopefully, very soon, I
>>>>>>>>>>>>can
>>>>>>>>>>>>                        
>>>>>>>>>>>>
>>>>>>>>>>>answer
>>>>>>>>>>>                      
>>>>>>>>>>>
>>>>>>>>>>>>a few more.
>>>>>>>>>>>>                        
>>>>>>>>>>>>
>>>>>>>>>>>Well, it would seem that I can answer one question... I've just
>>>>>>>>>>>been
>>>>>>>>>>>told
>>>>>>>>>>>that patch v1.01 has passed testing.  So, I'm uploading the v1.01
>>>>>>>>>>>linux
>>>>>>>>>>>server now.
>>>>>>>>>>>
>>>>>>>>>>>However, I got notice of this literally as I was walking out the
>>>>>>>>>>>door,
>>>>>>>>>>>so
>>>>>>>>>>>Steve, could you make the appropriate announcements on the
>>>>>>>>>>>forums?
>>>>>>>>>>>I'll be
>>>>>>>>>>>back after the (Canadian) holiday weekend.
>>>>>>>>>>>
>>>>>>>>>>>Oh, looks like it's done uploading... Enjoy!
>>>>>>>>>>>
>>>>>>>>>>>Andy.
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>Changes in this release:
>>>>>>>>>>>1.01.0 relay-race
>>>>>>>>>>>    - general optimizations to reduce server lag
>>>>>>>>>>>    - cdkey hash added to game.listplayers output
>>>>>>>>>>>        game.listPlayers uses the new format:
>>>>>>>>>>>        #Id:<id> - <name> is remote ip: <ip>:<port>
>>>>>>>>>>>hash:<cdkeyhash>
>>>>>>>>>>>    - gamespy port setting fixed
>>>>>>>>>>>        game.gameSpyPort        - now working
>>>>>>>>>>>        game.gameSpyLANPort     - now working
>>>>>>>>>>>        game.ASEPort            - removed (not supported by ASE
>>>>>>>>>>>SDK)
>>>>>>>>>>>    - All Seeing Eye updates
>>>>>>>>>>>        Battlefield Vietnam games no longer appear in 1942 ASE
>>>>>>>>>>>list.
>>>>>>>>>>>        Player details should appear correctly in ASE server
>>>>>>>>>>>list.
>>>>>>>>>>>    - pid file change: write .pid file to +overlayPath (if set)
>>>>>>>>>>>or
>>>>>>>>>>>        the root path, if unset; the win32 dedicated frontend
>>>>>>>>>>>needs
>>>>>>>>>>>        it in the root path.
>>>>>>>>>>>    - xml changes (I forgot to put this in the release notes,
>>>>>>>>>>>sorry):
>>>>>>>>>>>ADDED:
>>>>>>>>>>>gamePaused event (no parameters)
>>>>>>>>>>>gameUnpaused event (no parameters)
>>>>>>>>>>>sayAll event (text parameter)
>>>>>>>>>>>ip parameter to existing connectPlayer event
>>>>>>>>>>>timestamp parameter in bf:log tag (see below)
>>>>>>>>>>>endGame event
>>>>>>>>>>>reason = timelimit, scoreLimit, tickets
>>>>>>>>>>>winner = 1|2
>>>>>>>>>>>winnerScore
>>>>>>>>>>>loserScore
>>>>>>>>>>>deployObject/undeployObject event
>>>>>>>>>>>type
>>>>>>>>>>>attachToHook/detachFromHook event
>>>>>>>>>>>cargo
>>>>>>>>>>>createVehicle event
>>>>>>>>>>>type
>>>>>>>>>>>team
>>>>>>>>>>>CHANGED:
>>>>>>>>>>>bf:log tag changed:
>>>>>>>>>>><bf:log engine="<FULLVERSION>"
>>>>>>>>>>>timestamp="<TIMESTAMP>"
>>>>>>>>>>>xmlns:bf="http://www.dice.se/xmlns/bf/1.0">
>>>>>>>>>>>eg, for v1.01:
>>>>>>>>>>><bf:log engine="BFVietnam v1.01"
>>>>>>>>>>>timestamp="YYYYMMDD_HHMM"
>>>>>>>>>>>xmlns:bf="http://www.dice.se/xmlns/bf/1.0">
>>>>>>>>>>>
>>>>>>>>>>>-----BEGIN PGP SIGNATURE-----
>>>>>>>>>>>Version: GnuPG v1.2.4 (MingW32)
>>>>>>>>>>>
>>>>>>>>>>>iD8DBQFArle58G0w7PWWOXwRAkfHAJ0QxmcPVnjSFIIlJS3e20L+ccxxTACfXPIQ
>>>>>>>>>>>KvbsFfMhlb9q97zJIlyWxkM=
>>>>>>>>>>>=C4Tx
>>>>>>>>>>>-----END PGP SIGNATURE-----
>>>>>>>>>>>                      
>>>>>>>>>>>
>>>>>>>>                
>>>>>>>>
>>>>>>            
>>>>>>
>>>>        
>>>>
>>
>>    
>>
>
>
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>  
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