[bf1942] 1.01 Patch Released

Scott DeLeury Sjdel at nycap.rr.com
Fri May 21 21:34:46 EDT 2004


Craig,

Try starting without bvsmd for a min, and starting with +statusMonitor 1 and
once you're in the remote console type pb_sv_update.  I did notice on the
servers that I updated today that it did in fact download a file.

> From: Craig Kaiser <scumbucket at cox.net>
> Reply-To: bf1942 at icculus.org
> Date: Fri, 21 May 2004 17:53:17 -0700
> To: bf1942 at icculus.org
> Subject: RE: [bf1942] 1.01 Patch Released
> 
> Anyone having trouble with BFVSM?
> 
> Scum
> 
> -----Original Message-----
> From: jon at ecgnetwork.com [mailto:jon at ecgnetwork.com]
> Sent: Friday, May 21, 2004 5:45 PM
> To: bf1942 at icculus.org
> Subject: Re: [bf1942] 1.01 Patch Released
> 
> 
> NP man.
> 
> My server always ran well @ 40 players with those settings.  I raised it
> to 50 with the patch because of the 'optimazations'.  I think its gonna
> have to go back down to 40.
> 
> Jon
> 
>> Well, I just changed mine to 40 players with the 2 settings you mentioned,
>> unlimited and 128kb and it's running like a dream.  So smooth even when
>> it's totally full on irving and hastings.  For me the new patch has done
>> wonders.  We're the filerush.com server if you want to have a look.
>> Thanks again for those settings.
>> 
>> 
>>> Dont mean to flame but myself and about 20 other of our regular lag
>>> worse
>>> now than before the patch...
>>> 
>>> 
>>> :sigh:
>>> 
>>> Jon
>>> 
>>> 
>>>> Ok, I'll try that.  Thanks.
>>>> 
>>>> 
>>>> 
>>>>> I have server bandwidth limit set to no limit and client bandwidth
>>>>> limit
>>>>> set to cable 128kbps
>>>>> 
>>>>> Jon
>>>>> 
>>>>>> I've got the same machine, but still lags massively at anything above
>>>>>> 32
>>>>>> players.. same as the old server.  I'm using the 2048 bandwidth
>>>>>> setting..
>>>>>> should I be setting it higher?  I'm ready to cry right now because
>>>>>> this
>>>>>> is
>>>>>> absolutely no better than 1.0.  I'd appreciate any advice.  Thanks.
>>>>>> 
>>>>>> 
>>>>>> 
>>>>>>> I am still getting lag @ 64 players on  P4 2.8ghz E 1GB DDR400.
>>>>>>> 
>>>>>>> While it was full the CPu was @ 60%.
>>>>>>> 
>>>>>>> I lowered it down to 50 slots and that seemed to work well.
>>>>>>> 
>>>>>>> Jon
>>>>>>> 
>>>>>>> 
>>>>>>>> Yep, it deletes the dir completely. Back up your settings files,
>>>>>>>> install,
>>>>>>>> drop settings files back in, and reinstall BVSM and you're set.
>>>>>>>> 
>>>>>>>>> From: Taner Halicioglu <bf1942 at taner.net>
>>>>>>>>> Reply-To: bf1942 at icculus.org
>>>>>>>>> Date: Fri, 21 May 2004 15:55:58 -0700
>>>>>>>>> To: bf1942 at icculus.org
>>>>>>>>> Subject: Re: [bf1942] 1.01 Patch Released
>>>>>>>>> 
>>>>>>>>> So, am I correct in assuming this will clobber the old install, so
>>>>>>>>> we'll
>>>>>>>>> need
>>>>>>>>> to save our serversettings, etc?
>>>>>>>>> 
>>>>>>>>> the installer was asking me if I wanted to delete the existing
>>>>>>>>> directory:
>>>>>>>>> 
>>>>>>>>> The directory /usr/local/games/bfv will be removed; are you sure
>>>>>>>>> (y/n)?
>>>>>>>>> 
>>>>>>>>> -Taner
>>>>>>>>> 
>>>>>>>>> On Fri, May 21, 2004 at 03:25:43PM -0400, Andy Berdan
>>>>>>>>> <andy.berdan at dicecanada.com> wrote:
>>>>>>>>> 
>>>>>>>>>> -----BEGIN PGP SIGNED MESSAGE-----
>>>>>>>>>> Hash: SHA1
>>>>>>>>>> 
>>>>>>>>>>> I hope this answers a few questions, and hopefully, very soon, I
>>>>>>>>>>> can
>>>>>>>>>> answer
>>>>>>>>>>> a few more.
>>>>>>>>>> 
>>>>>>>>>> Well, it would seem that I can answer one question... I've just
>>>>>>>>>> been
>>>>>>>>>> told
>>>>>>>>>> that patch v1.01 has passed testing.  So, I'm uploading the v1.01
>>>>>>>>>> linux
>>>>>>>>>> server now.
>>>>>>>>>> 
>>>>>>>>>> However, I got notice of this literally as I was walking out the
>>>>>>>>>> door,
>>>>>>>>>> so
>>>>>>>>>> Steve, could you make the appropriate announcements on the
>>>>>>>>>> forums?
>>>>>>>>>> I'll be
>>>>>>>>>> back after the (Canadian) holiday weekend.
>>>>>>>>>> 
>>>>>>>>>> Oh, looks like it's done uploading... Enjoy!
>>>>>>>>>> 
>>>>>>>>>> Andy.
>>>>>>>>>> 
>>>>>>>>>> 
>>>>>>>>>> Changes in this release:
>>>>>>>>>> 1.01.0 relay-race
>>>>>>>>>>     - general optimizations to reduce server lag
>>>>>>>>>>     - cdkey hash added to game.listplayers output
>>>>>>>>>>         game.listPlayers uses the new format:
>>>>>>>>>>         #Id:<id> - <name> is remote ip: <ip>:<port>
>>>>>>>>>> hash:<cdkeyhash>
>>>>>>>>>>     - gamespy port setting fixed
>>>>>>>>>>         game.gameSpyPort        - now working
>>>>>>>>>>         game.gameSpyLANPort     - now working
>>>>>>>>>>         game.ASEPort            - removed (not supported by ASE
>>>>>>>>>> SDK)
>>>>>>>>>>     - All Seeing Eye updates
>>>>>>>>>>         Battlefield Vietnam games no longer appear in 1942 ASE
>>>>>>>>>> list.
>>>>>>>>>>         Player details should appear correctly in ASE server
>>>>>>>>>> list.
>>>>>>>>>>     - pid file change: write .pid file to +overlayPath (if set)
>>>>>>>>>> or
>>>>>>>>>>         the root path, if unset; the win32 dedicated frontend
>>>>>>>>>> needs
>>>>>>>>>>         it in the root path.
>>>>>>>>>>     - xml changes (I forgot to put this in the release notes,
>>>>>>>>>> sorry):
>>>>>>>>>> ADDED:
>>>>>>>>>> gamePaused event (no parameters)
>>>>>>>>>> gameUnpaused event (no parameters)
>>>>>>>>>> sayAll event (text parameter)
>>>>>>>>>> ip parameter to existing connectPlayer event
>>>>>>>>>> timestamp parameter in bf:log tag (see below)
>>>>>>>>>> endGame event
>>>>>>>>>> reason = timelimit, scoreLimit, tickets
>>>>>>>>>> winner = 1|2
>>>>>>>>>> winnerScore
>>>>>>>>>> loserScore
>>>>>>>>>> deployObject/undeployObject event
>>>>>>>>>> type
>>>>>>>>>> attachToHook/detachFromHook event
>>>>>>>>>> cargo
>>>>>>>>>> createVehicle event
>>>>>>>>>> type
>>>>>>>>>> team
>>>>>>>>>> CHANGED:
>>>>>>>>>> bf:log tag changed:
>>>>>>>>>> <bf:log engine="<FULLVERSION>"
>>>>>>>>>> timestamp="<TIMESTAMP>"
>>>>>>>>>> xmlns:bf="http://www.dice.se/xmlns/bf/1.0">
>>>>>>>>>> eg, for v1.01:
>>>>>>>>>> <bf:log engine="BFVietnam v1.01"
>>>>>>>>>> timestamp="YYYYMMDD_HHMM"
>>>>>>>>>> xmlns:bf="http://www.dice.se/xmlns/bf/1.0">
>>>>>>>>>> 
>>>>>>>>>> -----BEGIN PGP SIGNATURE-----
>>>>>>>>>> Version: GnuPG v1.2.4 (MingW32)
>>>>>>>>>> 
>>>>>>>>>> iD8DBQFArle58G0w7PWWOXwRAkfHAJ0QxmcPVnjSFIIlJS3e20L+ccxxTACfXPIQ
>>>>>>>>>> KvbsFfMhlb9q97zJIlyWxkM=
>>>>>>>>>> =C4Tx
>>>>>>>>>> -----END PGP SIGNATURE-----
>>>>>>>> 
>>>>>>> 
>>>>>>> 
>>>>>> 
>>>>> 
>>>>> 
>>>> 
>>> 
>>> 
>> 
> 
> 
> 




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