[bf1942] 1.01 Patch Released

Craig Kaiser scumbucket at cox.net
Fri May 21 20:53:17 EDT 2004


Anyone having trouble with BFVSM?

Scum

-----Original Message-----
From: jon at ecgnetwork.com [mailto:jon at ecgnetwork.com]
Sent: Friday, May 21, 2004 5:45 PM
To: bf1942 at icculus.org
Subject: Re: [bf1942] 1.01 Patch Released


NP man.

My server always ran well @ 40 players with those settings.  I raised it
to 50 with the patch because of the 'optimazations'.  I think its gonna
have to go back down to 40.

Jon

> Well, I just changed mine to 40 players with the 2 settings you mentioned,
> unlimited and 128kb and it's running like a dream.  So smooth even when
> it's totally full on irving and hastings.  For me the new patch has done
> wonders.  We're the filerush.com server if you want to have a look.
> Thanks again for those settings.
>
>
>> Dont mean to flame but myself and about 20 other of our regular lag
>> worse
>> now than before the patch...
>>
>>
>> :sigh:
>>
>> Jon
>>
>>
>>> Ok, I'll try that.  Thanks.
>>>
>>>
>>>
>>>> I have server bandwidth limit set to no limit and client bandwidth
>>>> limit
>>>> set to cable 128kbps
>>>>
>>>> Jon
>>>>
>>>>> I've got the same machine, but still lags massively at anything above
>>>>> 32
>>>>> players.. same as the old server.  I'm using the 2048 bandwidth
>>>>> setting..
>>>>> should I be setting it higher?  I'm ready to cry right now because
>>>>> this
>>>>> is
>>>>> absolutely no better than 1.0.  I'd appreciate any advice.  Thanks.
>>>>>
>>>>>
>>>>>
>>>>>> I am still getting lag @ 64 players on  P4 2.8ghz E 1GB DDR400.
>>>>>>
>>>>>> While it was full the CPu was @ 60%.
>>>>>>
>>>>>> I lowered it down to 50 slots and that seemed to work well.
>>>>>>
>>>>>> Jon
>>>>>>
>>>>>>
>>>>>>> Yep, it deletes the dir completely. Back up your settings files,
>>>>>>> install,
>>>>>>> drop settings files back in, and reinstall BVSM and you're set.
>>>>>>>
>>>>>>>> From: Taner Halicioglu <bf1942 at taner.net>
>>>>>>>> Reply-To: bf1942 at icculus.org
>>>>>>>> Date: Fri, 21 May 2004 15:55:58 -0700
>>>>>>>> To: bf1942 at icculus.org
>>>>>>>> Subject: Re: [bf1942] 1.01 Patch Released
>>>>>>>>
>>>>>>>> So, am I correct in assuming this will clobber the old install, so
>>>>>>>> we'll
>>>>>>>> need
>>>>>>>> to save our serversettings, etc?
>>>>>>>>
>>>>>>>> the installer was asking me if I wanted to delete the existing
>>>>>>>> directory:
>>>>>>>>
>>>>>>>> The directory /usr/local/games/bfv will be removed; are you sure
>>>>>>>> (y/n)?
>>>>>>>>
>>>>>>>> -Taner
>>>>>>>>
>>>>>>>> On Fri, May 21, 2004 at 03:25:43PM -0400, Andy Berdan
>>>>>>>> <andy.berdan at dicecanada.com> wrote:
>>>>>>>>
>>>>>>>>> -----BEGIN PGP SIGNED MESSAGE-----
>>>>>>>>> Hash: SHA1
>>>>>>>>>
>>>>>>>>>> I hope this answers a few questions, and hopefully, very soon, I
>>>>>>>>>> can
>>>>>>>>> answer
>>>>>>>>>> a few more.
>>>>>>>>>
>>>>>>>>> Well, it would seem that I can answer one question... I've just
>>>>>>>>> been
>>>>>>>>> told
>>>>>>>>> that patch v1.01 has passed testing.  So, I'm uploading the v1.01
>>>>>>>>> linux
>>>>>>>>> server now.
>>>>>>>>>
>>>>>>>>> However, I got notice of this literally as I was walking out the
>>>>>>>>> door,
>>>>>>>>> so
>>>>>>>>> Steve, could you make the appropriate announcements on the
>>>>>>>>> forums?
>>>>>>>>> I'll be
>>>>>>>>> back after the (Canadian) holiday weekend.
>>>>>>>>>
>>>>>>>>> Oh, looks like it's done uploading... Enjoy!
>>>>>>>>>
>>>>>>>>> Andy.
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> Changes in this release:
>>>>>>>>> 1.01.0 relay-race
>>>>>>>>>     - general optimizations to reduce server lag
>>>>>>>>>     - cdkey hash added to game.listplayers output
>>>>>>>>>         game.listPlayers uses the new format:
>>>>>>>>>         #Id:<id> - <name> is remote ip: <ip>:<port>
>>>>>>>>> hash:<cdkeyhash>
>>>>>>>>>     - gamespy port setting fixed
>>>>>>>>>         game.gameSpyPort        - now working
>>>>>>>>>         game.gameSpyLANPort     - now working
>>>>>>>>>         game.ASEPort            - removed (not supported by ASE
>>>>>>>>> SDK)
>>>>>>>>>     - All Seeing Eye updates
>>>>>>>>>         Battlefield Vietnam games no longer appear in 1942 ASE
>>>>>>>>> list.
>>>>>>>>>         Player details should appear correctly in ASE server
>>>>>>>>> list.
>>>>>>>>>     - pid file change: write .pid file to +overlayPath (if set)
>>>>>>>>> or
>>>>>>>>>         the root path, if unset; the win32 dedicated frontend
>>>>>>>>> needs
>>>>>>>>>         it in the root path.
>>>>>>>>>     - xml changes (I forgot to put this in the release notes,
>>>>>>>>> sorry):
>>>>>>>>> ADDED:
>>>>>>>>> gamePaused event (no parameters)
>>>>>>>>> gameUnpaused event (no parameters)
>>>>>>>>> sayAll event (text parameter)
>>>>>>>>> ip parameter to existing connectPlayer event
>>>>>>>>> timestamp parameter in bf:log tag (see below)
>>>>>>>>> endGame event
>>>>>>>>> reason = timelimit, scoreLimit, tickets
>>>>>>>>> winner = 1|2
>>>>>>>>> winnerScore
>>>>>>>>> loserScore
>>>>>>>>> deployObject/undeployObject event
>>>>>>>>> type
>>>>>>>>> attachToHook/detachFromHook event
>>>>>>>>> cargo
>>>>>>>>> createVehicle event
>>>>>>>>> type
>>>>>>>>> team
>>>>>>>>> CHANGED:
>>>>>>>>> bf:log tag changed:
>>>>>>>>> <bf:log engine="<FULLVERSION>"
>>>>>>>>> timestamp="<TIMESTAMP>"
>>>>>>>>> xmlns:bf="http://www.dice.se/xmlns/bf/1.0">
>>>>>>>>> eg, for v1.01:
>>>>>>>>> <bf:log engine="BFVietnam v1.01"
>>>>>>>>> timestamp="YYYYMMDD_HHMM"
>>>>>>>>> xmlns:bf="http://www.dice.se/xmlns/bf/1.0">
>>>>>>>>>
>>>>>>>>> -----BEGIN PGP SIGNATURE-----
>>>>>>>>> Version: GnuPG v1.2.4 (MingW32)
>>>>>>>>>
>>>>>>>>> iD8DBQFArle58G0w7PWWOXwRAkfHAJ0QxmcPVnjSFIIlJS3e20L+ccxxTACfXPIQ
>>>>>>>>> KvbsFfMhlb9q97zJIlyWxkM=
>>>>>>>>> =C4Tx
>>>>>>>>> -----END PGP SIGNATURE-----
>>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>
>>>>
>>>
>>
>>
>






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