[bf1942] 1.01 Patch Released

AIX Gaming webmaster at aixgaming.com
Fri May 21 20:41:32 EDT 2004


Well, I just changed mine to 40 players with the 2 settings you mentioned,
unlimited and 128kb and it's running like a dream.  So smooth even when
it's totally full on irving and hastings.  For me the new patch has done
wonders.  We're the filerush.com server if you want to have a look.
Thanks again for those settings.


> Dont mean to flame but myself and about 20 other of our regular lag worse
> now than before the patch...
>
>
> :sigh:
>
> Jon
>
>
>> Ok, I'll try that.  Thanks.
>>
>>
>>
>>> I have server bandwidth limit set to no limit and client bandwidth
>>> limit
>>> set to cable 128kbps
>>>
>>> Jon
>>>
>>>> I've got the same machine, but still lags massively at anything above
>>>> 32
>>>> players.. same as the old server.  I'm using the 2048 bandwidth
>>>> setting..
>>>> should I be setting it higher?  I'm ready to cry right now because
>>>> this
>>>> is
>>>> absolutely no better than 1.0.  I'd appreciate any advice.  Thanks.
>>>>
>>>>
>>>>
>>>>> I am still getting lag @ 64 players on  P4 2.8ghz E 1GB DDR400.
>>>>>
>>>>> While it was full the CPu was @ 60%.
>>>>>
>>>>> I lowered it down to 50 slots and that seemed to work well.
>>>>>
>>>>> Jon
>>>>>
>>>>>
>>>>>> Yep, it deletes the dir completely. Back up your settings files,
>>>>>> install,
>>>>>> drop settings files back in, and reinstall BVSM and you're set.
>>>>>>
>>>>>>> From: Taner Halicioglu <bf1942 at taner.net>
>>>>>>> Reply-To: bf1942 at icculus.org
>>>>>>> Date: Fri, 21 May 2004 15:55:58 -0700
>>>>>>> To: bf1942 at icculus.org
>>>>>>> Subject: Re: [bf1942] 1.01 Patch Released
>>>>>>>
>>>>>>> So, am I correct in assuming this will clobber the old install, so
>>>>>>> we'll
>>>>>>> need
>>>>>>> to save our serversettings, etc?
>>>>>>>
>>>>>>> the installer was asking me if I wanted to delete the existing
>>>>>>> directory:
>>>>>>>
>>>>>>> The directory /usr/local/games/bfv will be removed; are you sure
>>>>>>> (y/n)?
>>>>>>>
>>>>>>> -Taner
>>>>>>>
>>>>>>> On Fri, May 21, 2004 at 03:25:43PM -0400, Andy Berdan
>>>>>>> <andy.berdan at dicecanada.com> wrote:
>>>>>>>
>>>>>>>> -----BEGIN PGP SIGNED MESSAGE-----
>>>>>>>> Hash: SHA1
>>>>>>>>
>>>>>>>>> I hope this answers a few questions, and hopefully, very soon, I
>>>>>>>>> can
>>>>>>>> answer
>>>>>>>>> a few more.
>>>>>>>>
>>>>>>>> Well, it would seem that I can answer one question... I've just
>>>>>>>> been
>>>>>>>> told
>>>>>>>> that patch v1.01 has passed testing.  So, I'm uploading the v1.01
>>>>>>>> linux
>>>>>>>> server now.
>>>>>>>>
>>>>>>>> However, I got notice of this literally as I was walking out the
>>>>>>>> door,
>>>>>>>> so
>>>>>>>> Steve, could you make the appropriate announcements on the forums?
>>>>>>>> I'll be
>>>>>>>> back after the (Canadian) holiday weekend.
>>>>>>>>
>>>>>>>> Oh, looks like it's done uploading... Enjoy!
>>>>>>>>
>>>>>>>> Andy.
>>>>>>>>
>>>>>>>>
>>>>>>>> Changes in this release:
>>>>>>>> 1.01.0 relay-race
>>>>>>>>     - general optimizations to reduce server lag
>>>>>>>>     - cdkey hash added to game.listplayers output
>>>>>>>>         game.listPlayers uses the new format:
>>>>>>>>         #Id:<id> - <name> is remote ip: <ip>:<port>
>>>>>>>> hash:<cdkeyhash>
>>>>>>>>     - gamespy port setting fixed
>>>>>>>>         game.gameSpyPort        - now working
>>>>>>>>         game.gameSpyLANPort     - now working
>>>>>>>>         game.ASEPort            - removed (not supported by ASE
>>>>>>>> SDK)
>>>>>>>>     - All Seeing Eye updates
>>>>>>>>         Battlefield Vietnam games no longer appear in 1942 ASE
>>>>>>>> list.
>>>>>>>>         Player details should appear correctly in ASE server list.
>>>>>>>>     - pid file change: write .pid file to +overlayPath (if set) or
>>>>>>>>         the root path, if unset; the win32 dedicated frontend
>>>>>>>> needs
>>>>>>>>         it in the root path.
>>>>>>>>     - xml changes (I forgot to put this in the release notes,
>>>>>>>> sorry):
>>>>>>>> ADDED:
>>>>>>>> gamePaused event (no parameters)
>>>>>>>> gameUnpaused event (no parameters)
>>>>>>>> sayAll event (text parameter)
>>>>>>>> ip parameter to existing connectPlayer event
>>>>>>>> timestamp parameter in bf:log tag (see below)
>>>>>>>> endGame event
>>>>>>>> reason = timelimit, scoreLimit, tickets
>>>>>>>> winner = 1|2
>>>>>>>> winnerScore
>>>>>>>> loserScore
>>>>>>>> deployObject/undeployObject event
>>>>>>>> type
>>>>>>>> attachToHook/detachFromHook event
>>>>>>>> cargo
>>>>>>>> createVehicle event
>>>>>>>> type
>>>>>>>> team
>>>>>>>> CHANGED:
>>>>>>>> bf:log tag changed:
>>>>>>>> <bf:log engine="<FULLVERSION>"
>>>>>>>> timestamp="<TIMESTAMP>"
>>>>>>>> xmlns:bf="http://www.dice.se/xmlns/bf/1.0">
>>>>>>>> eg, for v1.01:
>>>>>>>> <bf:log engine="BFVietnam v1.01"
>>>>>>>> timestamp="YYYYMMDD_HHMM"
>>>>>>>> xmlns:bf="http://www.dice.se/xmlns/bf/1.0">
>>>>>>>>
>>>>>>>> -----BEGIN PGP SIGNATURE-----
>>>>>>>> Version: GnuPG v1.2.4 (MingW32)
>>>>>>>>
>>>>>>>> iD8DBQFArle58G0w7PWWOXwRAkfHAJ0QxmcPVnjSFIIlJS3e20L+ccxxTACfXPIQ
>>>>>>>> KvbsFfMhlb9q97zJIlyWxkM=
>>>>>>>> =C4Tx
>>>>>>>> -----END PGP SIGNATURE-----
>>>>>>
>>>>>
>>>>>
>>>>
>>>
>>>
>>
>
>




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