[bf1942] 1.01 Patch Released

jon at ecgnetwork.com jon at ecgnetwork.com
Fri May 21 20:11:14 EDT 2004


Dont mean to flame but myself and about 20 other of our regular lag worse
now than before the patch...


:sigh:

Jon


> Ok, I'll try that.  Thanks.
>
>
>
>> I have server bandwidth limit set to no limit and client bandwidth limit
>> set to cable 128kbps
>>
>> Jon
>>
>>> I've got the same machine, but still lags massively at anything above
>>> 32
>>> players.. same as the old server.  I'm using the 2048 bandwidth
>>> setting..
>>> should I be setting it higher?  I'm ready to cry right now because this
>>> is
>>> absolutely no better than 1.0.  I'd appreciate any advice.  Thanks.
>>>
>>>
>>>
>>>> I am still getting lag @ 64 players on  P4 2.8ghz E 1GB DDR400.
>>>>
>>>> While it was full the CPu was @ 60%.
>>>>
>>>> I lowered it down to 50 slots and that seemed to work well.
>>>>
>>>> Jon
>>>>
>>>>
>>>>> Yep, it deletes the dir completely. Back up your settings files,
>>>>> install,
>>>>> drop settings files back in, and reinstall BVSM and you're set.
>>>>>
>>>>>> From: Taner Halicioglu <bf1942 at taner.net>
>>>>>> Reply-To: bf1942 at icculus.org
>>>>>> Date: Fri, 21 May 2004 15:55:58 -0700
>>>>>> To: bf1942 at icculus.org
>>>>>> Subject: Re: [bf1942] 1.01 Patch Released
>>>>>>
>>>>>> So, am I correct in assuming this will clobber the old install, so
>>>>>> we'll
>>>>>> need
>>>>>> to save our serversettings, etc?
>>>>>>
>>>>>> the installer was asking me if I wanted to delete the existing
>>>>>> directory:
>>>>>>
>>>>>> The directory /usr/local/games/bfv will be removed; are you sure
>>>>>> (y/n)?
>>>>>>
>>>>>> -Taner
>>>>>>
>>>>>> On Fri, May 21, 2004 at 03:25:43PM -0400, Andy Berdan
>>>>>> <andy.berdan at dicecanada.com> wrote:
>>>>>>
>>>>>>> -----BEGIN PGP SIGNED MESSAGE-----
>>>>>>> Hash: SHA1
>>>>>>>
>>>>>>>> I hope this answers a few questions, and hopefully, very soon, I
>>>>>>>> can
>>>>>>> answer
>>>>>>>> a few more.
>>>>>>>
>>>>>>> Well, it would seem that I can answer one question... I've just
>>>>>>> been
>>>>>>> told
>>>>>>> that patch v1.01 has passed testing.  So, I'm uploading the v1.01
>>>>>>> linux
>>>>>>> server now.
>>>>>>>
>>>>>>> However, I got notice of this literally as I was walking out the
>>>>>>> door,
>>>>>>> so
>>>>>>> Steve, could you make the appropriate announcements on the forums?
>>>>>>> I'll be
>>>>>>> back after the (Canadian) holiday weekend.
>>>>>>>
>>>>>>> Oh, looks like it's done uploading... Enjoy!
>>>>>>>
>>>>>>> Andy.
>>>>>>>
>>>>>>>
>>>>>>> Changes in this release:
>>>>>>> 1.01.0 relay-race
>>>>>>>     - general optimizations to reduce server lag
>>>>>>>     - cdkey hash added to game.listplayers output
>>>>>>>         game.listPlayers uses the new format:
>>>>>>>         #Id:<id> - <name> is remote ip: <ip>:<port>
>>>>>>> hash:<cdkeyhash>
>>>>>>>     - gamespy port setting fixed
>>>>>>>         game.gameSpyPort        - now working
>>>>>>>         game.gameSpyLANPort     - now working
>>>>>>>         game.ASEPort            - removed (not supported by ASE
>>>>>>> SDK)
>>>>>>>     - All Seeing Eye updates
>>>>>>>         Battlefield Vietnam games no longer appear in 1942 ASE
>>>>>>> list.
>>>>>>>         Player details should appear correctly in ASE server list.
>>>>>>>     - pid file change: write .pid file to +overlayPath (if set) or
>>>>>>>         the root path, if unset; the win32 dedicated frontend needs
>>>>>>>         it in the root path.
>>>>>>>     - xml changes (I forgot to put this in the release notes,
>>>>>>> sorry):
>>>>>>> ADDED:
>>>>>>> gamePaused event (no parameters)
>>>>>>> gameUnpaused event (no parameters)
>>>>>>> sayAll event (text parameter)
>>>>>>> ip parameter to existing connectPlayer event
>>>>>>> timestamp parameter in bf:log tag (see below)
>>>>>>> endGame event
>>>>>>> reason = timelimit, scoreLimit, tickets
>>>>>>> winner = 1|2
>>>>>>> winnerScore
>>>>>>> loserScore
>>>>>>> deployObject/undeployObject event
>>>>>>> type
>>>>>>> attachToHook/detachFromHook event
>>>>>>> cargo
>>>>>>> createVehicle event
>>>>>>> type
>>>>>>> team
>>>>>>> CHANGED:
>>>>>>> bf:log tag changed:
>>>>>>> <bf:log engine="<FULLVERSION>"
>>>>>>> timestamp="<TIMESTAMP>"
>>>>>>> xmlns:bf="http://www.dice.se/xmlns/bf/1.0">
>>>>>>> eg, for v1.01:
>>>>>>> <bf:log engine="BFVietnam v1.01"
>>>>>>> timestamp="YYYYMMDD_HHMM"
>>>>>>> xmlns:bf="http://www.dice.se/xmlns/bf/1.0">
>>>>>>>
>>>>>>> -----BEGIN PGP SIGNATURE-----
>>>>>>> Version: GnuPG v1.2.4 (MingW32)
>>>>>>>
>>>>>>> iD8DBQFArle58G0w7PWWOXwRAkfHAJ0QxmcPVnjSFIIlJS3e20L+ccxxTACfXPIQ
>>>>>>> KvbsFfMhlb9q97zJIlyWxkM=
>>>>>>> =C4Tx
>>>>>>> -----END PGP SIGNATURE-----
>>>>>
>>>>
>>>>
>>>
>>
>>
>




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