[bf1942] 1.01 Patch Released

jon at ecgnetwork.com jon at ecgnetwork.com
Fri May 21 19:21:29 EDT 2004


I am still getting lag @ 64 players on  P4 2.8ghz E 1GB DDR400.

While it was full the CPu was @ 60%.

I lowered it down to 50 slots and that seemed to work well.

Jon


> Yep, it deletes the dir completely. Back up your settings files, install,
> drop settings files back in, and reinstall BVSM and you're set.
>
>> From: Taner Halicioglu <bf1942 at taner.net>
>> Reply-To: bf1942 at icculus.org
>> Date: Fri, 21 May 2004 15:55:58 -0700
>> To: bf1942 at icculus.org
>> Subject: Re: [bf1942] 1.01 Patch Released
>>
>> So, am I correct in assuming this will clobber the old install, so we'll
>> need
>> to save our serversettings, etc?
>>
>> the installer was asking me if I wanted to delete the existing
>> directory:
>>
>> The directory /usr/local/games/bfv will be removed; are you sure (y/n)?
>>
>> -Taner
>>
>> On Fri, May 21, 2004 at 03:25:43PM -0400, Andy Berdan
>> <andy.berdan at dicecanada.com> wrote:
>>
>>> -----BEGIN PGP SIGNED MESSAGE-----
>>> Hash: SHA1
>>>
>>>> I hope this answers a few questions, and hopefully, very soon, I can
>>> answer
>>>> a few more.
>>>
>>> Well, it would seem that I can answer one question... I've just been
>>> told
>>> that patch v1.01 has passed testing.  So, I'm uploading the v1.01 linux
>>> server now.
>>>
>>> However, I got notice of this literally as I was walking out the door,
>>> so
>>> Steve, could you make the appropriate announcements on the forums?
>>> I'll be
>>> back after the (Canadian) holiday weekend.
>>>
>>> Oh, looks like it's done uploading... Enjoy!
>>>
>>> Andy.
>>>
>>>
>>> Changes in this release:
>>> 1.01.0 relay-race
>>>     - general optimizations to reduce server lag
>>>     - cdkey hash added to game.listplayers output
>>>         game.listPlayers uses the new format:
>>>         #Id:<id> - <name> is remote ip: <ip>:<port> hash:<cdkeyhash>
>>>     - gamespy port setting fixed
>>>         game.gameSpyPort        - now working
>>>         game.gameSpyLANPort     - now working
>>>         game.ASEPort            - removed (not supported by ASE SDK)
>>>     - All Seeing Eye updates
>>>         Battlefield Vietnam games no longer appear in 1942 ASE list.
>>>         Player details should appear correctly in ASE server list.
>>>     - pid file change: write .pid file to +overlayPath (if set) or
>>>         the root path, if unset; the win32 dedicated frontend needs
>>>         it in the root path.
>>>     - xml changes (I forgot to put this in the release notes, sorry):
>>> ADDED:
>>> gamePaused event (no parameters)
>>> gameUnpaused event (no parameters)
>>> sayAll event (text parameter)
>>> ip parameter to existing connectPlayer event
>>> timestamp parameter in bf:log tag (see below)
>>> endGame event
>>> reason = timelimit, scoreLimit, tickets
>>> winner = 1|2
>>> winnerScore
>>> loserScore
>>> deployObject/undeployObject event
>>> type
>>> attachToHook/detachFromHook event
>>> cargo
>>> createVehicle event
>>> type
>>> team
>>> CHANGED:
>>> bf:log tag changed:
>>> <bf:log engine="<FULLVERSION>"
>>> timestamp="<TIMESTAMP>"
>>> xmlns:bf="http://www.dice.se/xmlns/bf/1.0">
>>> eg, for v1.01:
>>> <bf:log engine="BFVietnam v1.01"
>>> timestamp="YYYYMMDD_HHMM"
>>> xmlns:bf="http://www.dice.se/xmlns/bf/1.0">
>>>
>>> -----BEGIN PGP SIGNATURE-----
>>> Version: GnuPG v1.2.4 (MingW32)
>>>
>>> iD8DBQFArle58G0w7PWWOXwRAkfHAJ0QxmcPVnjSFIIlJS3e20L+ccxxTACfXPIQ
>>> KvbsFfMhlb9q97zJIlyWxkM=
>>> =C4Tx
>>> -----END PGP SIGNATURE-----
>




More information about the Bf1942 mailing list