[bf1942] 1.01 Patch Released

Scott DeLeury Sjdel at nycap.rr.com
Fri May 21 19:07:07 EDT 2004


Yep, it deletes the dir completely. Back up your settings files, install,
drop settings files back in, and reinstall BVSM and you're set.

> From: Taner Halicioglu <bf1942 at taner.net>
> Reply-To: bf1942 at icculus.org
> Date: Fri, 21 May 2004 15:55:58 -0700
> To: bf1942 at icculus.org
> Subject: Re: [bf1942] 1.01 Patch Released
> 
> So, am I correct in assuming this will clobber the old install, so we'll need
> to save our serversettings, etc?
> 
> the installer was asking me if I wanted to delete the existing directory:
> 
> The directory /usr/local/games/bfv will be removed; are you sure (y/n)?
> 
> -Taner
> 
> On Fri, May 21, 2004 at 03:25:43PM -0400, Andy Berdan
> <andy.berdan at dicecanada.com> wrote:
> 
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>>> I hope this answers a few questions, and hopefully, very soon, I can
>> answer
>>> a few more. 
>> 
>> Well, it would seem that I can answer one question... I've just been told
>> that patch v1.01 has passed testing.  So, I'm uploading the v1.01 linux
>> server now.
>> 
>> However, I got notice of this literally as I was walking out the door, so
>> Steve, could you make the appropriate announcements on the forums?  I'll be
>> back after the (Canadian) holiday weekend.
>> 
>> Oh, looks like it's done uploading... Enjoy!
>> 
>> Andy.
>> 
>> 
>> Changes in this release:
>> 1.01.0 relay-race
>>     - general optimizations to reduce server lag
>>     - cdkey hash added to game.listplayers output
>>         game.listPlayers uses the new format:
>>         #Id:<id> - <name> is remote ip: <ip>:<port> hash:<cdkeyhash>
>>     - gamespy port setting fixed
>>         game.gameSpyPort        - now working
>>         game.gameSpyLANPort     - now working
>>         game.ASEPort            - removed (not supported by ASE SDK)
>>     - All Seeing Eye updates
>>         Battlefield Vietnam games no longer appear in 1942 ASE list.
>>         Player details should appear correctly in ASE server list.
>>     - pid file change: write .pid file to +overlayPath (if set) or
>>         the root path, if unset; the win32 dedicated frontend needs
>>         it in the root path.
>>     - xml changes (I forgot to put this in the release notes, sorry):
>> ADDED:
>> gamePaused event (no parameters)
>> gameUnpaused event (no parameters)
>> sayAll event (text parameter)
>> ip parameter to existing connectPlayer event
>> timestamp parameter in bf:log tag (see below)
>> endGame event
>> reason = timelimit, scoreLimit, tickets
>> winner = 1|2
>> winnerScore
>> loserScore
>> deployObject/undeployObject event
>> type
>> attachToHook/detachFromHook event
>> cargo
>> createVehicle event
>> type
>> team
>> CHANGED:
>> bf:log tag changed:
>> <bf:log engine="<FULLVERSION>"
>> timestamp="<TIMESTAMP>"
>> xmlns:bf="http://www.dice.se/xmlns/bf/1.0">
>> eg, for v1.01:
>> <bf:log engine="BFVietnam v1.01"
>> timestamp="YYYYMMDD_HHMM"
>> xmlns:bf="http://www.dice.se/xmlns/bf/1.0">
>> 
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>> 
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