1.01 Patch Released
Andy Berdan
andy.berdan at dicecanada.com
Fri May 21 15:25:43 EDT 2004
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> I hope this answers a few questions, and hopefully, very soon, I can
answer
> a few more.
Well, it would seem that I can answer one question... I've just been told
that patch v1.01 has passed testing. So, I'm uploading the v1.01 linux
server now.
However, I got notice of this literally as I was walking out the door, so
Steve, could you make the appropriate announcements on the forums? I'll be
back after the (Canadian) holiday weekend.
Oh, looks like it's done uploading... Enjoy!
Andy.
Changes in this release:
1.01.0 relay-race
- general optimizations to reduce server lag
- cdkey hash added to game.listplayers output
game.listPlayers uses the new format:
#Id:<id> - <name> is remote ip: <ip>:<port> hash:<cdkeyhash>
- gamespy port setting fixed
game.gameSpyPort - now working
game.gameSpyLANPort - now working
game.ASEPort - removed (not supported by ASE SDK)
- All Seeing Eye updates
Battlefield Vietnam games no longer appear in 1942 ASE list.
Player details should appear correctly in ASE server list.
- pid file change: write .pid file to +overlayPath (if set) or
the root path, if unset; the win32 dedicated frontend needs
it in the root path.
- xml changes (I forgot to put this in the release notes, sorry):
ADDED:
gamePaused event (no parameters)
gameUnpaused event (no parameters)
sayAll event (text parameter)
ip parameter to existing connectPlayer event
timestamp parameter in bf:log tag (see below)
endGame event
reason = timelimit, scoreLimit, tickets
winner = 1|2
winnerScore
loserScore
deployObject/undeployObject event
type
attachToHook/detachFromHook event
cargo
createVehicle event
type
team
CHANGED:
bf:log tag changed:
<bf:log engine="<FULLVERSION>"
timestamp="<TIMESTAMP>"
xmlns:bf="http://www.dice.se/xmlns/bf/1.0">
eg, for v1.01:
<bf:log engine="BFVietnam v1.01"
timestamp="YYYYMMDD_HHMM"
xmlns:bf="http://www.dice.se/xmlns/bf/1.0">
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