[bf1942] [BFV] Lag with > 32 Players

Johan Stålnacke johan.sp at home.se
Thu May 20 08:28:22 EDT 2004


Wich is WAY to late, we needed the patch for 2 months ago

----- Original Message ----- 
From: "brammes" <brambugmail at yahoo.com>
To: <bf1942 at icculus.org>
Sent: Thursday, May 20, 2004 12:22 PM
Subject: RE: [bf1942] [BFV] Lag with > 32 Players


> I think the patch will be released next week or in het
> beginning of june ... .
> 
> --- Brad Caricofe <caricofe at comcast.net> wrote:
> > Thanks very much for the fast reply.  Has anyone
> > from Dice mentioned a
> > tentative patch date?  I know that's a dumb question
> > to ask and the answer
> > is always "when it's done", however, those of us who
> > paid for the game
> > cannot play it in its current state.
> > 
> > Some of the big name video games being released
> > nowadays have bugs in them
> > so bad that consumers should start pursuing fraud
> > charges against these
> > companies for putting out faulty products, not
> > supporting them, and most
> > importantly for lying in the pre-release
> > documentation.
> > 
> > > -----Original Message-----
> > > From: AIX Gaming [mailto:webmaster at aixgaming.com] 
> > > Sent: Wednesday, May 19, 2004 11:37 PM
> > > To: bf1942 at icculus.org
> > > Subject: Re: [bf1942] [BFV] Lag with > 32 Players
> > > 
> > > 
> > > Yep they have, and they mention it on the 1.01
> > release 
> > > information page.
> > > 
> > > 
> > > "Of particular note in this list are tweaks to
> > server 
> > > functionality that should provide a much improved 
> > > play-experience on servers that are hosting
> > high-player-count 
> > > games (please note the server hardware
> > requirements posted in 
> > > the Community Update from April 9, fixes to the
> > internal 
> > > server browser functionality, and rebalancing of
> > the M60, the 
> > > RPD and the US Heavy Assault kits."
> > > 
> > > SERVER FIXES  --  General optimizations to reduce
> > server lag
> > > 
> > > CLIENT FIXES -- Network overhead of vehicle
> > engines and 
> > > airlifting significantly reduced
> > > 
> > > 
> > > 
> > > 
> > > > Can anyone tell me if Dice has conceded that
> > there is an issue with 
> > > > the BFV Linux server (possibly the Windows
> > version too?) 
> > > where servers 
> > > > with 32 or more players on them suffer an
> > enormous FPS 
> > > drop?  I can't 
> > > > run a 32 person or greater BFV server without
> > experiencing lag that 
> > > > makes the game completely unplayable.  My latest
> > test machine was a 
> > > > 3.06 Ghz Pentium 4 w/ HT and 2 GB RAM.  I have a
> > single 32 
> > > player BFV 
> > > > server running on it, that's
> > > > it.  Sux.
> > > >
> > > > - Brad
> > > >
> > > >
> > > 
> > 
> 
> 
> 
> 
> 
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