[bf1942] BFVCC & BFVC3 ?
Brigham Stevens
brs at vikingmind.com
Fri Mar 19 11:12:10 EST 2004
RE: [bf1942] BFVCC & BFVC3 ?Definitely when the server fills up you cannot get status information from the gamespy query protocol thingie, which usuall works by pushing this:
\status\players\
to UDP port 23000 of the server. When the box is empty or few users it works.
However, I noticed the ingame browser works and ASE works. How do they get their info?
Can we use the protocol they are using, which apparently works?
----- Original Message -----
From: Peter Chang
To: 'bf1942 at icculus.org'
Sent: Friday, March 19, 2004 4:00 AM
Subject: RE: [bf1942] BFVCC & BFVC3 ?
> From: David Harrison [mailto:trogspam at games.telstra.com]
> Subject: Re: [bf1942] BFVCC & BFVC3 ?
>
>
> > huh? i'm not sure what this means. doesn't the explicit port setting
> > do what you need?
>
> The explicit port settings works for the game port, but the
> GameSpy query
> port seems to be hardcoded to 23000 for the first instance of
> a server on a
> box.
there is a similar command for the gamespy ports (land and internet). last i knew these were still working?
\p
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