[bf1942] BFVCC & BFVC3 ?
David Harrison
trogspam at games.telstra.com
Thu Mar 18 20:45:39 EST 2004
Just to confirm - ASE querying is broken at the moment (both on Windows and
Linux), is that correct?
Also - it'd be great if the GameSpy ports were bound on a set offset rather
than just jumping straight to 23000 :)
---- Original Message ----
From: "Kingsley Foreman" <kingsley at internode.com.au>
To: <bf1942 at icculus.org>
Sent: Friday, March 19, 2004 10:17 AM
Subject: Re: [bf1942] BFVCC & BFVC3 ?
> RE: [bf1942] BFVCC & BFVC3 ?what do you think the odds of the library
> getting fixed are
>
> Kingsley
> ----- Original Message -----
> From: Peter Chang
> To: 'bf1942 at icculus.org'
> Sent: Friday, March 19, 2004 3:31 AM
> Subject: RE: [bf1942] BFVCC & BFVC3 ?
>
>
> > From: sam at neuroflux.com [mailto:sam at neuroflux.com]
> > Subject: RE: [bf1942] BFVCC & BFVC3 ?
> >
> > Seems that \player\status seems to start the output of data.
> > But, if I read your post correctly, is all that it takes is just
> the \
> > to be sent to the UDP port?
>
> w/ the current version of the library yes. however, i think that
> you guys should continue to try to do the 'right' thing just in case
> we do actually fix the library that we're using
>
> \p
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