[bf1942] BFVCC & BFVC3 ?

David Harrison trogspam at games.telstra.com
Thu Mar 18 20:45:39 EST 2004


Just to confirm - ASE querying is broken at the moment (both on Windows and
Linux), is that correct?

Also - it'd be great if the GameSpy ports were bound on a set offset rather
than just jumping straight to 23000 :)

---- Original Message ----
From: "Kingsley Foreman" <kingsley at internode.com.au>
To: <bf1942 at icculus.org>
Sent: Friday, March 19, 2004 10:17 AM
Subject: Re: [bf1942] BFVCC & BFVC3 ?

> RE: [bf1942] BFVCC & BFVC3 ?what do you think the odds of the library
> getting fixed are
>
> Kingsley
>   ----- Original Message -----
>   From: Peter Chang
>   To: 'bf1942 at icculus.org'
>   Sent: Friday, March 19, 2004 3:31 AM
>   Subject: RE: [bf1942] BFVCC & BFVC3 ?
>
>
>   > From: sam at neuroflux.com [mailto:sam at neuroflux.com]
>   > Subject: RE: [bf1942] BFVCC & BFVC3 ?
>   >
>   > Seems that \player\status seems to start the output of data.
>   > But, if I read your post correctly, is all that it takes is just
> the \
>   > to be sent to the UDP port?
>
>   w/ the current version of the library yes. however, i think that
> you guys should continue to try to do the 'right' thing just in case
> we do actually fix the library that we're using
>
>   \p




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