[bf1942] BFVCC & BFVC3 ?

Andrei Rjeousski andrv at myrealbox.com
Thu Mar 18 17:28:47 EST 2004


Venatyr posted this on Lightcubed:
 
http://forums.gametrack.org/viewtopic.php?p=1793
 
Topic: http://bf1942.lightcubed.com/forum/viewtopic.php?t=1267
 
Andrei

  _____  

From: Brigham Stevens [mailto:brs at vikingmind.com] 
Sent: March 18, 2004 5:17 PM
To: bf1942 at icculus.org
Subject: Re: [bf1942] BFVCC & BFVC3 ?


well.. tried it again a minute ago, the server had more than 26 people on
it. 
The query stalled, no response.
 
I restarted the server back to empty, and the same query worked!
 
/players/stats/
 
Is this the same thing you have been experiencing?

----- Original Message ----- 
From: Brigham  <mailto:brs at vikingmind.com> Stevens 
To: bf1942 at icculus.org 
Sent: Thursday, March 18, 2004 10:08 AM
Subject: Re: [bf1942] BFVCC & BFVC3 ?

Oh i see... when I did that query it was empty... I'm looking at this some
more today.
 
By the way, is using the gamespy query the only way to determine what teams
players are on? game.listplayers does not say. Is there some other hidden
console command or anything?
 
It seems that BlackBagOps/Kevin had inside information for some of the stuff
his tool can do, at least pre 1.6 he could switch the mod out.. Anyone know
of a source of information on how he achieved some of that?

----- Original Message ----- 
From: Jon Wolberg <mailto:jon at ecgnetwork.com>  
To: bf1942 at icculus.org 
Sent: Thursday, March 18, 2004 7:01 AM
Subject: Re: [bf1942] BFVCC & BFVC3 ?

Brigham-
 
How many people were in your server when you did the query?  It seems to
only be missing info if there are 17+ players on it.

Jon Wolberg
Tech Support Manager
www.ECGNetwork.Com 

----- Original Message ----- 
From: Brigham  <mailto:brs at vikingmind.com> Stevens 
To: bf1942 at icculus.org 
Sent: Thursday, March 18, 2004 4:26 AM
Subject: Re: [bf1942] BFVCC & BFVC3 ?

Hmmm the query format seems to be the same here...
 
I pushed this status query to UDP port 23000 on my windows server:
 
 \players\status\
 
and received this response:
 
\hostname\Jungle Of DOOM! -=BFV=-\hostport\15567\mapname\QUANG TRI
ALT\gametype\
conquest\numplayers\0\maxplayers\30\gamemode\openplaying\password\0\gamever\
v1.0
\dedicated\1\status\4\game_id\bfvietnam\map_id\BFVietnam\sv_punkbuster\1\unk
nown
\\timelimit\30\number_of_rounds\1\spawn_wave_time\15s\spawn_delay\3s\soldier
_fri
endly_fire\39%\vehicle_friendly_fire\40%\game_start_delay\30s\ticket_ratio\1
86%\
allow_nose_cam\yes\external_view\on\us_team_ratio\1\nva_team_ratio\1\bandwid
th_c
hoke_limit\0\free_camera\off\auto_balance_teams\off\name_tag_distance\100\na
me_t
ag_distance_scope\298\kickback\43%\kickback_on_splash\43%\soldier_friendly_f
ire_
on_splash\40%\vehicle_friendly_fire_on_splash\42%\cpu\2400\cpu_given_to_ai\\
bot_
skill\\team_t0\axis\team_t1\allied\final\\queryid\1.1
 
 
Some of the property names may have changed, but the basic mechanics of the
protocol appear to be the same,... When you mentioned the new query format,
is that what you ment? Or is there some other difference in the linux
version from windows?  
 
 
----- Original Message ----- 

From: Brigham  <mailto:brs at vikingmind.com> Stevens 
To: bf1942 at icculus.org 
Sent: Wednesday, March 17, 2004 10:52 PM
Subject: Re: [bf1942] BFVCC & BFVC3 ?

Yes.. can you please provide us with a pointer to the new query format?
I just need to know what to send to the server on the UDP port 23000 and
hopefully the response will make sense like it (hehe) did in the 'old
format'.
 
thanks!

----- Original Message ----- 
From: Peter Chang <mailto:peter.chang at dicecanada.com>  
To: 'bf1942 at icculus.org' 
Cc: Bjorn Hedberg <mailto:bjorn.hedberg at dicecanada.com>  ; Andy Berdan
<mailto:andy.berdan at dicecanada.com>  ; Tom Galt
<mailto:tom.galt at dicecanada.com>  
Sent: Wednesday, March 17, 2004 3:44 PM
Subject: RE: [bf1942] BFVCC & BFVC3 ?


> From: Jon Wolberg [mailto:jon at ecgnetwork.com] 
> Subject: Re: [bf1942] BFVCC & BFVC3 ? 
> 
> Our pub is 204.157.1.222:15567 
> 
> The name is ECGNetwork.Com #2 BFV.  In the ingame browser it 
> shows as 999 
> once it gets over 16 players, but ASE shows it just fine. 
> 
> How would you able to fix this? 

you could patch the library? 

in the hours i while away waiting for builds on my suck machine, i poked
around a little bit more at the gamespy layer. the problem is that there is
a hard limit for the amount of data that gets sent for the handling of an
'old query' in the version of the library we're using. 

nobody else seemed to have done this, but the place where things get cut off
is at position 2048, an odd # in the non-number theory sense, and not
coincidentally the gamespy hard limit.

we're 'not allowed' to modify gamespy code, so that's out, but can you guys
just use whatever the 'new query' format is?

\p 

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