[bf1942] BFVCC & BFVC3 ?
Patryck.Winkelmolen at wesmoll.com
Thu Mar 18 07:15:35 EST 2004
Using bfserverstats we get the following output:
The stats it generates can be seen at http://w4.xs4all.nl/lanworld/
Hardware specs can be seen @ http://w4.xs4all.nl/phpSysInfo
But I had to specify port 23000 in serversettings.con, using fbsd's
'sockstat' i noticed it uses 22000 by default, dunno if more people have this
Van: Peter Chang [mailto:peter.chang at dicecanada.com]
Verzonden: donderdag 18 maart 2004 13:03
Aan: 'bf1942 at icculus.org'
Onderwerp: RE: [bf1942] BFVCC & BFVC3 ?
From: Sam Evans [mailto:sam at neuroflux.com]
Subject: RE: [bf1942] BFVCC & BFVC3 ?
Hmm.. So what exactly is sent from the client to the gamespy layer
to get it to send back server information? In the old BF1942 server, all
that was needed was to send \xff\status\ or \player\info to the UDP/23000
socket, and it would start singing.
like i said, any '\' will cause the plain text info to be spwed back at you
(the initial compaint was that we were not differentiating between commands).
This one is a bit different, as it seems like the first 20 bytes
after the IP layer are somewhat different, except that there's the occasional
23.456 that is sent to the server, and the response is the server information
back to the client...
do you mean ip header or udp header (it does go <ip><udp> before the actual
anyway, i don't know what you're really asking, but let's see if this
what follows is a a text (in ascii) stream of key/value pairs seperated by
'\' characters. forexample,
means not dedicated
means dedicated win32
means dedicated linux (off the top of my head but close enough to correlate
my desc to reality)
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