[bf1942] Vietnam dedicated server?

Peter Chang peter.chang at dicecanada.com
Wed Mar 10 07:50:47 EST 2004


[ meta : i only joined last night so hopefully i'm not breaking some
ettiquette here by not catching up w/ all 10,000 messages and only searching
for the message andreas forwarded me ]

From: Andreas Fredriksson 
Subject: RE: [bf1942] Vietnam dedicated server?

> To be honest I wouldn't know. What I do know is that there's a very
talented
> gentleman helping the DICE Canada team with the Linux server so it's up to
> that office to make arrangements for releases.

still not an 'official' notice, but i wanted send an update

first, i am a contractor, not a dice employee, and as such no arrangments
have been made for me staying past the initial delivery date. any bugs are
all my fault :-) (we'll get to the shortcomings that i know about in a third
or fourth).

second, i can confirm that andy berdan (andy.berdan at dicecanada.com) is the
owner of the bfv dedicated servers (win32 and linux) after yesterday's brain
dump.

third, ea wasn't keen (see point one on why i don't know the actual wording
used) on early releasing linux servers. their own testing  of the linux
stuff has been zero.

fourth, would it be possible for the person (or company) hosting the bf1942
stuff to host the bfv files? either way could they send me (probably best
not to spam the entire list) mail at either the dice or cs address so that i
(andy's on vacation now and will likely be so until after the ok) can
arrange something.

fifth, i tried to make the bfv server experience live up to what you've come
to expect having andreas and joakim's 1.6, but there are some differences
that come to mind. the two biggies are packaging and remote admin.

packaging - 

i followed the 1.6 strategy of shipping both dynamic and static binaries w/
one difference. the bfv1942 .static is completely static. ld complained that
some symbol (i can't find it in my notes right now) wasn't available in the
libc.a version. my understanding of the issue is that some systems either
don't have dynamic versions or have differnet versions of libstdc++. i play
some linker games and get the following from ldd. is this ok?

	libncurses.so.5 => /lib/libncurses.so.5 (0x40020000)
	libpthread.so.0 => /lib/libpthread.so.0 (0x4005f000)
	libdl.so.2 => /lib/libdl.so.2 (0x400b1000)
	libc.so.6 => /lib/libc.so.6 (0x400b4000)
	libm.so.6 => /lib/libm.so.6 (0x401e6000)
	/lib/ld-linux.so.2 => /lib/ld-linux.so.2 (0x40000000)

additionally, i only really tested this on my systems here: debian 2.2.x on
a 1.7 p4 and mandrake 2.4.x on virtual pc on mac os x :-) like bf1942 it
doesn't do anything really whacky (systemwise :-), but it would be good to
get a sanity check from the viewing public.

remote admin -

andreas mentioned the remote console to me before leaving, but not knowing
how to test it i just asked around here. no one around here really knew
either so all did was connect, run a few commands, and quit. needless to say
this was not sufficient. i've moslty locally merged all of the remote
console fixes, but this will probably not be in the 1.0 release (win32 or
linux).

questions/comments/ideas/flames?

\p
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