BF Vietnam v1.1 released

Andy Berdan andy.berdan at dicecanada.com
Wed Jul 28 13:14:10 EDT 2004


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Well, I'm back from vacation, and I brought something back for you guys.
:)

Here's the new v1.1 release of the BFV linux server.  Note that this
requires a forthcoming client update.  No executable-only installer this
time -- the data changes are required.

http://bfvietnam.lightcubed.com/dist/bfv_linded-v1.1-20040726.1438.run

Md5sum:
http://bfvietnam.lightcubed.com/dist/bfv_linded-v1.1.md5.txt

524a8c95ff23e6ce1fb64a56895b64ae  bfv_linded-v1.1-20040726.1438.run

========================================================================
==
Excerpted from the readme:

1.1.0 la braga'is.
    - New Map: Defense of Con Thien
    - Added an option to force team switch at the end of a round.
        ie, US soldiers go to NVA, NVA soldiers go to US
        game.ServerAutoSwitchTeams <0|1>
            0 - off
            1 - on
    - Added an option to carry tickets over between rounds.  This will
      work with team switch, so the tickets will follow the team if they
      switch sides.
        game.serverTicketCarryOver <0|1>
            0 - off
            1 - on
    - Can force players with a defined string in their name to a
particular
      team.
        eg. The following forces DICE to NVA forces, EA to US forces.
        game.serverClanTagTeam1 "DICE"
        game.serverClanTagTeam2 "EA"
    - Crosshair pixel centerpoint option added to dedicated server.
        game.serverCrossHairCenterPoint <0|1>
            0 - off
            1 - on
    - Crosshair hit feedback option added to dedicated server.
        game.serverHitIndication <0|1>
            0 - off
            1 - on
    - Dedicated server can choose between death camera options of
      orbit/reveal killer/free cam.
        game.serverDeathCameraType <0|1>
            0 - orbit
            1 - killer
        game.serverFreeCamera <0|1>
            0 - use death cam
            1 - use free cam
    - TK punish mode options added to dedicated server.
        game.serverTKPunishMode <0|1>
            0 - Punish
            1 - Forgive
    - Password-reserved slots added to dedicated server.
        game.serverNumReservedSlots <#>
        game.serverReservedPassword "somepassword"
    - Option to disable the Flag Warning mini-map icon added.
        game.ServerCPThreatIndicator <0|1>
            0 - off
            1 - on
    - xml changes:
      ADDED:
        gamePaused event (no parameters)
        gameUnpaused event (no parameters)
        sayAll event (text parameter)
        ip parameter to existing connectPlayer event
        timestamp parameter in bf:log tag (see below)
        endGame event
            reason = timelimit, scoreLimit, tickets
            winner = 1|2
            winnerScore
            loserScore
        deployObject/undeployObject event
            type
        attachToHook/detachFromHook event
            cargo
        createVehicle event
            type
            team
      CHANGED:
        bf:log tag changed:
            <bf:log engine="<FULLVERSION>"
                timestamp="<TIMESTAMP>"
                xmlns:bf="http://www.dice.se/xmlns/bf/1.0">
        eg, for v1.01:
            <bf:log engine="BFVietnam v1.01"
                timestamp="YYYYMMDD_HHMM"
                xmlns:bf="http://www.dice.se/xmlns/bf/1.0">
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