[bf1942] BFV servers not listed on ASE ( the reason and the fix )

Jon Wolberg jon at ecgnetwork.com
Tue Jul 13 15:28:05 EDT 2004


Any specific reason that you guys dont put your servers on the default port?
Just curious.

Jon Wolberg
Tech Support Manager
www.ECGNetwork.Com
----- Original Message ----- 
From: "Chris Adams" <chris at fragzzhost.com>
To: <bf1942 at icculus.org>
Sent: Tuesday, July 13, 2004 3:25 PM
Subject: Re: [bf1942] BFV servers not listed on ASE ( the reason and the
fix )


> Cheers they worked. We've had a customer moaning about the server not
being
> in ASE so we've had to shift around all of our port ranges etc etc.. A
right
> pain in the arse :'(
>
> I explained the problem to them but they blamed us saying 'well there are
> 2000 BFV servers showing up just fine', as if it was our fault. grr...
>
> People should use Kquery and other proggies in my opinion.. I've never
been
> a fan of ASE.
>
> Thanks,
> Chris
>
> ----- Original Message -----
> From: "VSA|Kenny" <kenny at a-k-c.dk>
> To: <bf1942 at icculus.org>
> Sent: Tuesday, July 13, 2004 8:11 PM
> Subject: Re: [bf1942] BFV servers not listed on ASE ( the reason and the
> fix )
>
>
> > if you use BVSM the ports you need is
> >
> > BFV, udp port 15567 , tcp port 15667 , udp port 15690 , udp port 23000 ,
> udp
> > port 27900 , tcp port 28900 , tcp port 5711
> >
> > ----- Original Message -----
> > From: "Chris Adams" <chris at fragzzhost.com>
> > To: <bf1942 at icculus.org>
> > Sent: Tuesday, July 13, 2004 5:52 PM
> > Subject: Re: [bf1942] BFV servers not listed on ASE ( the reason and the
> > fix )
> >
> >
> > > What exactly are the default ports for BFV? Or has this all been fixed
> and
> > I
> > > haven't noticed...
> > >
> > > Chris
> > >
> > > ----- Original Message -----
> > > From: "Steven Hartland" <killing at multiplay.co.uk>
> > > To: <bf1942 at icculus.org>; "Andy Berdan" <andy.berdan at dicecanada.com>
> > > Cc: <clanservers at multiplay.co.uk>
> > > Sent: Tuesday, May 25, 2004 1:52 AM
> > > Subject: [bf1942] BFV servers not listed on ASE ( the reason and the
> fix )
> > >
> > >
> > > > 1.01 Patch ReleasedRight making some progress on why this is
> happening.
> > > Its due to the
> > > > fact that the player info reported by BFV is missing all detail:
> > > > <BFV packet snip>
> > > >   672: 6e645469 6d655265 6d61696e 01077374  ndTimeRemain..st
> > > >   688: 61747573 02340974 69636b65 74733101  atus.4.tickets1.
> > > >   704: 09746963 6b657473 3201066d 61704964  .tickets2..mapId
> > > >   720: 01076761 6d654964 01011b01 01052028  ..gameId...... (
> > > >   736: 2f29011b 01010520 282f2901 1b010105  /)..... (/).....
> > > >   752: 20282f29 011b0101 0520282f 29011b01   (/)..... (/)...
> > > >   768: 01052028 2f29011b 01010520 282f2901  .. (/)..... (/).
> > > >   784: 1b010105 20282f29 011b0101 0520282f  .... (/)..... (/
> > > >   800: 29011b01 01052028 2f29011b 01010520  )..... (/).....
> > > >   816: 282f2901 1b010105 20282f29 011b0101  (/)..... (/)....
> > > >   832: 0520282f 29011b01 01052028 2f29011b  . (/)..... (/)..
> > > >   848: 01010520 282f2901 1b010105 20282f29  ... (/)..... (/)
> > > > </BFV packet snip>
> > > >
> > > > You can see above the details are missing. This is correct on a
BF1942
> > > > server:
> > > > <BF1942 packet snip>
> > > >   736: 31343937 07737461 74757302 34097469  1497.status.4.ti
> > > >   752: 636b6574 73310433 30300974 69636b65  ckets1.300.ticke
> > > >   768: 74733204 33303006 6d617049 64074246  ts2.300.mapId.BF
> > > >   784: 31393432 0767616d 65496407 62663139  1942.gameId.bf19
> > > >   800: 3432011b 132a2a43 6f6f6b69 65732a2a  42...**Cookies**
> > > >   816: 4a417920 4a415902 31083020 28302f30  JAy JAY.1.0 (0/0
> > > >   832: 2902301b 1447656e 6572616c 6973696d  ).0..Generalisim
> > > >   848: 6f204672 616e636f 02320830 2028302f  o Franco.2.0 (0/
> > > >   864: 30290230 1b0c4861 6d737465 72486572  0).0..HamsterHer
> > > >   880: 6f023208 30202830 2f302902 301b0757  o.2.0 (0/0).0..W
> > > >   896: 45474d41 4e023108 30202830 2f302902  EGMAN.1.0 (0/0).
> > > >   912: 301b0f43 79626572 20576572 2d576f6c  0..Cyber Wer-Wol
> > > >   928: 66023108 30202830 2f302902 301b0d43  f.1.0 (0/0).0..C
> > > >   944: 61707469 616e2057 696c6c02 32083020  aptian Will.2.0
> > > >   960: 28302f30 2902301b 064c6172 72790231  (0/0).0..Larry.1
> > > >   976: 08302028 302f3029 0230               .0 (0/0).0
> > > > </BF1942 packet snip>
> > > >
> > > > Now the reason why this affects the servers being listed is that;
due
> > > > to this issue ASE is forced to query the server using the GameSpy
> > > > protocol. Unfortunately they have no way of telling what port this
> > > > will be on so they just try the default port. If you servers not on
> the
> > > > default port, which none of ours and many other GSP's, aren't
> > > > then its not listed.
> > > >
> > > > So there's two ways I've proposed to get this fixed:
> > > > 1. ASE workaround
> > > > ASE should query the server using the ASE protocol, which it has
> > > > all he port details for, for the basic server details. Next it
should
> > > > try and flesh out the player / rule details with the GameSpy query.
> > > > This will result in all servers being listed but some without
correct
> > > > player / rule details.
> > > >
> > > > 2. Dice fix
> > > > Dice should fix ASE query support to include all the player / rule
> > > > information in the next patch.
> > > >
> > > > I hope this info helps and we can come to a quick and successful
> > > > resolution to the problem.
> > > >
> > > > The gorry details are covered here:
> > > > http://www.udpsoft.com/forum/topic.cgi?forum=3&topic=1491&start=30
> > > >
> > > >     Steve / K
> > > >
> > > >
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