[bf1942] BFV servers not listed on ASE ( the reason and the fix )

VSA|Kenny kenny at a-k-c.dk
Tue Jul 13 15:11:08 EDT 2004


if you use BVSM the ports you need is

BFV, udp port 15567 , tcp port 15667 , udp port 15690 , udp port 23000 , udp
port 27900 , tcp port 28900 , tcp port 5711

----- Original Message ----- 
From: "Chris Adams" <chris at fragzzhost.com>
To: <bf1942 at icculus.org>
Sent: Tuesday, July 13, 2004 5:52 PM
Subject: Re: [bf1942] BFV servers not listed on ASE ( the reason and the
fix )


> What exactly are the default ports for BFV? Or has this all been fixed and
I
> haven't noticed...
>
> Chris
>
> ----- Original Message -----
> From: "Steven Hartland" <killing at multiplay.co.uk>
> To: <bf1942 at icculus.org>; "Andy Berdan" <andy.berdan at dicecanada.com>
> Cc: <clanservers at multiplay.co.uk>
> Sent: Tuesday, May 25, 2004 1:52 AM
> Subject: [bf1942] BFV servers not listed on ASE ( the reason and the fix )
>
>
> > 1.01 Patch ReleasedRight making some progress on why this is happening.
> Its due to the
> > fact that the player info reported by BFV is missing all detail:
> > <BFV packet snip>
> >   672: 6e645469 6d655265 6d61696e 01077374  ndTimeRemain..st
> >   688: 61747573 02340974 69636b65 74733101  atus.4.tickets1.
> >   704: 09746963 6b657473 3201066d 61704964  .tickets2..mapId
> >   720: 01076761 6d654964 01011b01 01052028  ..gameId...... (
> >   736: 2f29011b 01010520 282f2901 1b010105  /)..... (/).....
> >   752: 20282f29 011b0101 0520282f 29011b01   (/)..... (/)...
> >   768: 01052028 2f29011b 01010520 282f2901  .. (/)..... (/).
> >   784: 1b010105 20282f29 011b0101 0520282f  .... (/)..... (/
> >   800: 29011b01 01052028 2f29011b 01010520  )..... (/).....
> >   816: 282f2901 1b010105 20282f29 011b0101  (/)..... (/)....
> >   832: 0520282f 29011b01 01052028 2f29011b  . (/)..... (/)..
> >   848: 01010520 282f2901 1b010105 20282f29  ... (/)..... (/)
> > </BFV packet snip>
> >
> > You can see above the details are missing. This is correct on a BF1942
> > server:
> > <BF1942 packet snip>
> >   736: 31343937 07737461 74757302 34097469  1497.status.4.ti
> >   752: 636b6574 73310433 30300974 69636b65  ckets1.300.ticke
> >   768: 74733204 33303006 6d617049 64074246  ts2.300.mapId.BF
> >   784: 31393432 0767616d 65496407 62663139  1942.gameId.bf19
> >   800: 3432011b 132a2a43 6f6f6b69 65732a2a  42...**Cookies**
> >   816: 4a417920 4a415902 31083020 28302f30  JAy JAY.1.0 (0/0
> >   832: 2902301b 1447656e 6572616c 6973696d  ).0..Generalisim
> >   848: 6f204672 616e636f 02320830 2028302f  o Franco.2.0 (0/
> >   864: 30290230 1b0c4861 6d737465 72486572  0).0..HamsterHer
> >   880: 6f023208 30202830 2f302902 301b0757  o.2.0 (0/0).0..W
> >   896: 45474d41 4e023108 30202830 2f302902  EGMAN.1.0 (0/0).
> >   912: 301b0f43 79626572 20576572 2d576f6c  0..Cyber Wer-Wol
> >   928: 66023108 30202830 2f302902 301b0d43  f.1.0 (0/0).0..C
> >   944: 61707469 616e2057 696c6c02 32083020  aptian Will.2.0
> >   960: 28302f30 2902301b 064c6172 72790231  (0/0).0..Larry.1
> >   976: 08302028 302f3029 0230               .0 (0/0).0
> > </BF1942 packet snip>
> >
> > Now the reason why this affects the servers being listed is that; due
> > to this issue ASE is forced to query the server using the GameSpy
> > protocol. Unfortunately they have no way of telling what port this
> > will be on so they just try the default port. If you servers not on the
> > default port, which none of ours and many other GSP's, aren't
> > then its not listed.
> >
> > So there's two ways I've proposed to get this fixed:
> > 1. ASE workaround
> > ASE should query the server using the ASE protocol, which it has
> > all he port details for, for the basic server details. Next it should
> > try and flesh out the player / rule details with the GameSpy query.
> > This will result in all servers being listed but some without correct
> > player / rule details.
> >
> > 2. Dice fix
> > Dice should fix ASE query support to include all the player / rule
> > information in the next patch.
> >
> > I hope this info helps and we can come to a quick and successful
> > resolution to the problem.
> >
> > The gorry details are covered here:
> > http://www.udpsoft.com/forum/topic.cgi?forum=3&topic=1491&start=30
> >
> >     Steve / K
> >
> >
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>





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