[bf1942] scripts in BF anytime?
reza225 at sbcglobal.net
Mon Jan 26 17:32:20 EST 2004
Would the weight added even be more than negligible? But I definitely like
the idea of an external admin application, however are there any potential
security risks for administrating a server through some external admin app.?
From: Steve Getman [mailto:steve at lightcubed.com]
Sent: Monday, January 26, 2004 2:13 PM
To: bf1942 at icculus.org
Subject: RE: [bf1942] scripts in BF anytime?
Admin users are only a small percentage of people running the client, why
add the weight to it? Seems to make more sense to have an external admin
application that can be loaded by those who are actually in need of it.
<quote who="craig kaiser">
> In game admin gui control would be awesome thereby making BF1942 that much
> more ahead of the other games. Admin control of any game server is so
> important and admin features are one ticket often underlooked.
> -----Original Message-----
> From: Hammer 2.0 [mailto:tpshammer at hotmail.com]
> Sent: Monday, January 26, 2004 11:11 AM
> To: bf1942 at icculus.org
> Subject: RE: [bf1942] scripts in BF anytime?
> ...or the server could detect an admin based on his keyhash.
> ...and there could be an ingame admin GUI.
>>From: KLM <klemen at 515tem.com>
>>Reply-To: bf1942 at icculus.org
>>To: bf1942 at icculus.org
>>Subject: RE: [bf1942] scripts in BF anytime?
>>Date: Mon, 26 Jan 2004 18:27:19 +0100
>>was thinking of client scripts... I know about the autoexec and other con
>>but client (remote) admining is quite a hard hard job these days (when we
>>play BF, hehe - am used to the ease of the HL console admining).
>>thanks for the fast reply though Andreass...
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