[bf1942] 1.6 patch details
steve at lightcubed.com
Fri Jan 16 17:20:39 EST 2004
Perhaps, but it all comes down to what those people are worth as leads.
For big ticket items such as a computer systema gamer might buy, probably
$30-50 (I'm guessing), for software, accessories mayby $3 a piece...and
that is only if they become a lead (about .25% do from banner ads) I also
see some problems with in-game advertising in that you're not going to
want to click and leave the game to go somewhere. It _may_ work as a
branding medium but there are lots and lots of those out there already.
> On Fri, 2004-01-16 at 11:57, Steve Getman wrote:
>> Fairly small audience unfortunately. At most probably a few hundred
>> people per month and the only thing you know about them demographically
>> that they play games... (which are not typically big ticket items)
> You may wish to re-think you statistics. I don't know about the numbers
> of individuals who hit the servers; I would wager it is probably closer
> to at least fifty individuals per day on a busy server... but gamers,
> demographically, tend to spend great deals of money on technology.
> I think most gamers today are between twenty and thirty years old, with
> full time jobs and nothing really to put their disposable income towards
> other than toys.
> That has, anyway, been the impression I have received from what little
> information has come out of gaming/hardware websites I regularly visit.
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