[bf1942] 50 slots public BF1942

Jon Wolberg jon at ecgnetwork.com
Tue Feb 24 09:31:34 EST 2004


We run all three expansions :)  We use Zabbix to monitor CPU usage remotely
on all our boxes, so when a customer accuses us of overloading a machine, I
can just send him the link to the CPU graph, and he can see it graphed out.
Some people dont like to believe their internet connection sucks ;)

I have noticed that DC does take up a *bit* more CPU than stock mods.

Jon Wolberg
Tech Support Manager
www.ECGNetwork.Com
----- Original Message ----- 
From: "David Snodgrass" <dave at pmmci.com>
To: <bf1942 at icculus.org>
Sent: Monday, February 23, 2004 7:35 PM
Subject: RE: [bf1942] 50 slots public BF1942


> This is vanilla BF? That's amazing, I've never had a box run that well.
> EOD .3 w/ 32 players on a p4 2.4 with 1gb = ~50% cpu on my debian box.
> DC .7 w/ 32 players on the same hardware/os runs at about 78% cpu.
> DC seems to like gobbling up server resources. ;)
>
>
> -----Original Message-----
> From: Jon Wolberg [mailto:jon at ecgnetwork.com]
> Sent: Monday, February 23, 2004 12:56 PM
> To: bf1942 at icculus.org
> Subject: Re: [bf1942] 50 slots public BF1942
>
> Just wanted to chime in here since we run a 64 player public server.  We
run
> ours on a P4 2.8C 1gb ddr400, 80GB 8mb cache HDD.
>
> When it is completely full, the server runs around 75-85% usage.
>
> As far as running two big BF servers, we have found that you can run
> somewhere around 100 total BF player slots on a dual 2.8 with no problems
> using regular IDE drives.
>
> Jon Wolberg
> Tech Support Manager
> www.ECGNetwork.Com
> ----- Original Message ----- 
> From: "James Gurney" <james at globalmegacorp.org>
> To: <bf1942 at icculus.org>
> Sent: Monday, February 23, 2004 1:10 AM
> Subject: Re: [bf1942] 50 slots public BF1942
>
>
> > Rene Belloq wrote:
> > > My final statement is about the clients: consider that many people run
> > > BF without the latest hardware. Without a fast proc and a REALLY GOOD
> > > video card, a 50-player server is likely to lag to local clients
because
> > > it can't handle the display output.
> >
> > Yeah, this is one of the reasons we cap our DC server at 36 players at
> > the moment. This still gets laggy for some, even since the 1.7 patch
> > which was an optimization patch..
> >
> > Just need to encourage all the players out there to upgrade :)
> >
> > James
> >
> >
>




More information about the Bf1942 mailing list