AW: [bf1942] XML Logging event request.

Sebastian Kleye sebastian.kleye at web.de
Wed Feb 18 20:32:00 EST 2004


But isn't it more interesting how many repair-/healpoints the player 
gave before he died? I think this is the main problem InCisT has...with 
your method you only get how often the player heals/repairs. Easy enough 
to realize? ;)

Martin Steiger wrote:

>Hmm, why? If you have an open repair-event for this player, it is just
>finished when he dies... Easy enough to realize... ;)
>
>Otherwise, you would have to do the same for every event: exitVehicle,
>endHealing etc...
>
>Martin
>
>-----Ursprüngliche Nachricht-----
>Von: InCisT [mailto:InCisT at Popsikle.net]
>Gesendet: Mittwoch, 18. Februar 2004 23:07
>An: bf1942 at icculus.org
>Betreff: [bf1942] XML Logging event request.
>
>
>Woudl it be possible to generate an "endRepair" if you die while
>repairing?  An example of the end repair is below.
>
><bf:event name="endRepair" timestamp="1395.34">
>    <bf:param type="int" name="player_id">11</bf:param>
>    <bf:param type="vec3"
>name="player_location">1107.03/78.4699/918.93</bf:param>
>    <bf:param type="int" name="repair_status">687</bf:param>
></bf:event>
>
>
>InCisT
>
>
>
>  
>



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