[bf1942] Custom maps help

patrick at fragzzhost.com patrick at fragzzhost.com
Fri Feb 6 08:41:28 EST 2004


Hi

yea the contentcheck is "game.serverContentCheck  0" but same shit. i must say that i can use other mods maps but not a custom in bf.

ok ill try that crc aswell just incase

Patrick
----- Original Message ----- 
From: "Stefan Engbersen" <stonex at freebsd.nl>
To: <bf1942 at icculus.org>
Sent: Friday, February 06, 2004 2:35 PM
Subject: Re: [bf1942] Custom maps help


> Patrick,
> 
> "game.serverContentCheck  1"  works only for default installations, so 
> it probably doesn't work for custom maps.
> You should put the maps on your client and put them in the maplist.. 
> then you should run:
> "bf1942.exe +generateMapListForCrcContent 1"
> After that you should run the outputfile: "mapListForCrcContent.bat"
> Now you got your "contentCrc32.con" you can put the maps CRC's on the 
> server, or transfer the whole file, if complete.
> The disadvantage of using the pure mod for custom maps is that you need 
> to have the CRC's of the maps on each client who want to play these maps on
> the server you are setting up.
> My advise is just to use "game.serverContentCheck  0" when playing these 
> maps.
> 
> Stefan Engbersen
> impact-gaming.nl
> 
> 
> Christopher Kunz wrote:
> 
> > patrick at fragzzhost.com wrote:
> >
> >> For some reason my customers cant run custom maps on 1.6 linux
> >> servers. ive heard it some special pure setting but i cant find it.
> >> and no i dont use bfsm so dont say turn off lol.
> >>
> >> pj
> >
> >
> > Yeah, LOL. Perhaps a look into serversettings.con would've helped.
> >
> > game.serverContentCheck 1
> >
> > --ck
> >
> >
> >
> 
> 
> 





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