[bf1942] Server Utilization

Stefan Engbersen stonex at freebsd.nl
Wed Feb 4 04:48:30 EST 2004


We didn't user remote console at all, during our last test.
It was even disabled at that time.
Anyway a server on 100mbit fdpx and a 6gbit redundant backbone.. is not a
slow link imo :)
So I think this should be in some other corner..

Stefan Engbersen
impact-gaming.nl

>
> This might have been due to faulty remote console code that accidently
> slipped
> into RC1. With RC1 you could stall the server somewhat by using a remote
> console
> over a slow link.
>
> // Andreas
>
>> -----Original Message-----
>> From: Stefan Engbersen [mailto:stonex at freebsd.nl]
>> Sent: Tuesday, February 03, 2004 6:54 PM
>> To: bf1942 at icculus.org
>> Subject: Re: [bf1942] Server Utilization
>>
>>
>> For some reason 1.6 also gives the users on the server, sometimes a
>> 'connection problem' and some warp lag.
>> Anyway an empty server should never use up to 30% and yes I do worry
>> about when it runs empty.
>>
>> Stefan Engbersen
>> impact-gaming.nl
>>
>> InCisT wrote:
>>
>> > Stefan Engbersen wrote:
>> >
>> >> Same here!
>> >> Running 2 bf1942 lnxdeds on a Dual Xeon 2.66Ghz with HT with the
>> >> kernel:
>> >>
>> >> 2.4.22-1.2149.nptlsmp #1 SMP
>> >>
>> >> And see:
>> >>
>> >> 29246 engberse  15    53104  51M  6488 S    29.9  2.5   0:23   1
>> >> bf1942_lnxded
>> >> 29007 houben    15    53104  51M  6488 S    28.5  2.5   0:35   0
>> >> bf1942_lnxded
>> >>
>> >> Also around the 30%, the servers are idle, not changing map, not
>> >> starting, they also have  people playing.
>> >
>> > [SNIP]
>> >
>> > But what are they full? I run two 30 player servers off a opty 1.4.
>> > They each idle empty around 18% and full around 26% (of one
>> proc. not
>> > both).  Dont be worried what it runs at empty, check to see what It
>> > runs full.
>> >
>> > InCisT
>> >
>> >
>>
>>
>


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