[bf1942] Server Utilization
Andreas Fredriksson
andreas.fredriksson at dice.se
Wed Feb 4 03:35:55 EST 2004
This might have been due to faulty remote console code that accidently
slipped
into RC1. With RC1 you could stall the server somewhat by using a remote
console
over a slow link.
// Andreas
> -----Original Message-----
> From: Stefan Engbersen [mailto:stonex at freebsd.nl]
> Sent: Tuesday, February 03, 2004 6:54 PM
> To: bf1942 at icculus.org
> Subject: Re: [bf1942] Server Utilization
>
>
> For some reason 1.6 also gives the users on the server, sometimes a
> 'connection problem' and some warp lag.
> Anyway an empty server should never use up to 30% and yes I do worry
> about when it runs empty.
>
> Stefan Engbersen
> impact-gaming.nl
>
> InCisT wrote:
>
> > Stefan Engbersen wrote:
> >
> >> Same here!
> >> Running 2 bf1942 lnxdeds on a Dual Xeon 2.66Ghz with HT with the
> >> kernel:
> >>
> >> 2.4.22-1.2149.nptlsmp #1 SMP
> >>
> >> And see:
> >>
> >> 29246 engberse 15 0 53104 51M 6488 S 29.9 2.5 0:23 1
> >> bf1942_lnxded
> >> 29007 houben 15 0 53104 51M 6488 S 28.5 2.5 0:35 0
> >> bf1942_lnxded
> >>
> >> Also around the 30%, the servers are idle, not changing map, not
> >> starting, they also have 0 people playing.
> >
> > [SNIP]
> >
> > But what are they full? I run two 30 player servers off a opty 1.4.
> > They each idle empty around 18% and full around 26% (of one
> proc. not
> > both). Dont be worried what it runs at empty, check to see what It
> > runs full.
> >
> > InCisT
> >
> >
>
>
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