[bf1942] The 1.61 patch

Andreas Fredriksson andreas.fredriksson at dice.se
Wed Dec 8 04:47:17 EST 2004


Yes, but in the BF2 case it suffices to have an option for the server
settings file to load since we never restart the executable.

Configurable ports are scheduled, but I assume ASE will have the same
issues unless anything on their side has changed.

// Andreas 

-----Original Message-----
From: Steven Hartland [mailto:killing at multiplay.co.uk] 
Sent: den 8 december 2004 10:36
To: bf1942 at icculus.org
Subject: Re: [bf1942] The 1.61 patch

Sounds great, can we still expect to see the +overlayPath or similar out
of the box as well as fully configurable ports? Only ask as I know it
took a while for these to appear for the original :)

    Steve / K
----- Original Message -----
From: "Andreas Fredriksson" <andreas.fredriksson at dice.se>

I don't know what kind of admin support we will be offering in terms of
GUI programs (I'm a server guy), but I know for a fact that the admin
support is much better in BF2.

- The doesn't restart anymore (so it's easier to track the uptime using
a launcher script).

- The remote console server comes with python source code and you can
change anything you like there to suit your needs. Do you want
multi-level admin support w/ longer passwords? It can be written in an
hour and swapped in instead of the default implementation.

- There's a pluggable admin module system (also in python) that allows
you to tweak and change many aspects of your server's behavior. For
example, if you want to kick team-killers after two team-kills, it's
simply a matter of adding a few lines of python code and registering a
hook function.

While providing an API doesn't immediately provide excellent admin
support it makes it a lot easier for the community to come up with smart
solutions. After all, you guys run the servers and all of you have
different needs.



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