[bf1942] What's happening DICE?

luke at techfreak.org luke at techfreak.org
Thu Apr 22 14:59:22 EDT 2004


I was under the impression there were other admins suffering from
this crash as well. I guess it could be a corrupt installation. I
will install again from freshly downloaded files and retest.

Luke


> Do you have anything else running on your server?  other game
> servers, etc...
>
> -----Original Message-----
> From: luke at techfreak.org [mailto:luke at techfreak.org]
> Sent: Thursday, April 22, 2004 1:40 PM
> To: bf1942 at icculus.org
> Subject: RE: [bf1942] What's happening DICE?
>
>
> './start.sh +statusMonitor 1'
>
>> When you start your server without bvsrm what command do you use?
>>
>> -----Original Message-----
>> From: luke at techfreak.org [mailto:luke at techfreak.org]
>> Sent: Thursday, April 22, 2004 1:28 PM
>> To: bf1942 at icculus.org
>> Subject: Re: [bf1942] What's happening DICE?
>>
>>
>> Earlier you mentioned you had experienced the same crashing on map
>> change.... or did I misunderstand?
>>
>> Luke
>>
>>> Remove bvsrm for a start thats the biggest crash creator there
>>> is.
>>>
>>>     Steve / K
>>> ----- Original Message -----
>>> From: <luke at techfreak.org>
>>> To: <bf1942 at icculus.org>
>>> Sent: Thursday, April 22, 2004 6:50 PM
>>> Subject: Re: [bf1942] What's happening DICE?
>>>
>>>
>>>> Yeah, I start all my servers within a 'while true' statement,
>>>> inlcuding just the command line 'bvsrm -start -restart'
>>>>
>>>> Other than that, nothing fancy. As I said, worked fine on the
>>>> 'test'
>>>> server for days without stop - low ping, smooth play, etc.
>>>>
>>>> > Luke,
>>>> >
>>>> > Do you start the server from a shell script?  What exact
>>>> commands
>>>> > are you
>>>> > using to start the server?  I assume you start it the same on
>>>> > servers that
>>>> > have worked and ones that don't, but I'm just curious.
>>>> >
>>>> > Mike
>>>> > ----- Original Message -----
>>>> > From: <luke at techfreak.org>
>>>> > To: <bf1942 at icculus.org>
>>>> > Sent: Thursday, April 22, 2004 12:31 PM
>>>> > Subject: Re: [bf1942] What's happening DICE?
>>>> >
>>>> >
>>>> >> Michael,
>>>> >>
>>>> >> Thanks for the offer to provide details. The trouble with
>>>> this
>>>> >> apparent bug is that it seems to crop up on some servers and
>>>> not
>>>> >> others - even on Identical machines.
>>>> >>
>>>> >> For instance, I ran a 'test' BFV server for three days
>>>> straight
>>>> >> (full most of the day as well), cycling through all maps at
>>>> 24
>>>> >> players. Never crashed once. This was a PIV 2.8 running
>>>> redhat
>>>> 9.
>>>> >>
>>>> >> So, feeling pretty happy with this game and its stability, I
>>>> >> duplicate this exact game code to three other boxes and turn
>>>> em
>>>> >> loose. Now, two of the four servers crash constantly on map
>>>> >> change.
>>>> >> They are all four EXACTLY the same hardware and Linux build.
>>>> >>
>>>> >> I thought it was bad ram or something since it seemed to make
>>>> no
>>>> >> sense that 50% of my servers would crash and the other would
>>>> be
>>>> >> stable...... so I moved one of the faulty ones to another new
>>>> and
>>>> >> Identical box. It crashes, too.
>>>> >>
>>>> >> After reading through the forums, it seems to me that there
>>>> is
>>>> >> some
>>>> >> sort of software glitch that is beyond me to diagnose. But,
>>>> my
>>>> >> experience tells me that this is not the fault of the Linux
>>>> build,
>>>> >> or an incorrect config file. It happens on BSD, Redhat, RH
>>>> >> enterprise, etc.
>>>> >>
>>>> >> Luke
>>>> >>
>>>> >> > I know this isn't immediately helpful to those with
>>>> crashes,
>>>> but
>>>> >> I
>>>> >> > run a
>>>> >> > linux server which cycles through all of the maps and have
>>>> not
>>>> >> had a
>>>> >> > single
>>>> >> > crash to date.  I've been running the server since the game
>>>> >> release.
>>>> >> >  I've
>>>> >> > run the server on two different machines with no problems
>>>> >> (besides
>>>> >> > the lag).
>>>> >> > If anyone would like to compare notes on configurations or
>>>> >> system
>>>> >> > setup I'd
>>>> >> > be happy to try to help.  Obviously if this is a bug in the
>>>> >> software
>>>> >> > there
>>>> >> > is nothing that we can do, but since the server works fine
>>>> on
>>>> >> some
>>>> >> > platforms
>>>> >> > it may be related to something else.
>>>> >> >
>>>> >> > Machine 1:
>>>> >> > P4 2.4Ghz with 1GB Ram
>>>> >> > Running RedHat
>>>> >> >
>>>> >> > Machine 2:
>>>> >> > Dual Xeon 2.4GHz with 1GB Ram
>>>> >> > Running RedHat.
>>>> >> >
>>>> >> > Mike
>>>> >> >
>>>> >> > ----- Original Message -----
>>>> >> > From: <luke at techfreak.org>
>>>> >> > To: <bf1942 at icculus.org>
>>>> >> > Sent: Thursday, April 22, 2004 11:44 AM
>>>> >> > Subject: Re: [bf1942] What's happening DICE?
>>>> >> >
>>>> >> >
>>>> >> >> Lightcubed forums are covered with admins asking about
>>>> this
>>>> >> >> problem
>>>> >> >> on BF1942. One recent thred dates to Mid-february:
>>>> >> >>
>>>> >> >>
>>>> >> >
>>>> > http://bf1942.lightcubed.com/forum/viewtopic.php?t=918&highlight=crash+map+change
>>>> >> >>
>>>> >> >> Other forums and lists indicate a much more frequent
>>>> crashing
>>>> >> on
>>>> >> >> map
>>>> >> >> change in BFV. The game is essentially non-funtioning for
>>>> most
>>>> >> >> Linux
>>>> >> >> admins due to this bug. The few that run it successfully,
>>>> do
>>>> so
>>>> >> >> with
>>>> >> >> one map.
>>>> >> >>
>>>> >> >> Take a look at the server listing for BFV - 95% are
>>>> windows
>>>> >> >> servers..... I wonder why?
>>>> >> >>
>>>> >> >> Luke
>>>> >> >>
>>>> >> >> > Unfortunately not both BF1942 and BFV crash regularly on
>>>> map
>>>> >> >> change
>>>> >> >> > here :(
>>>> >> >> >
>>>> >> >> >     Steve / K
>>>> >> >> > ----- Original Message -----
>>>> >> >> > From: "Steve Getman" <steve at lightcubed.com>
>>>> >> >> > To: <bf1942 at icculus.org>
>>>> >> >> > Sent: Thursday, April 22, 2004 4:54 PM
>>>> >> >> > Subject: Re: [bf1942] What's happening DICE?
>>>> >> >> >
>>>> >> >> >
>>>> >> >> >> I believe it was fixed in BF1942.  At least my server
>>>> has
>>>> >> not
>>>> >> >> >> crashed in
>>>> >> >> >> some time.  The code for BFV was branched fairly early
>>>> on
>>>> >> and
>>>> >> >> >> doesn't have
>>>> >> >> >> all of the fixes merged in (or at least didn't when it
>>>> was
>>>> >> >> >> launched.)
>>>> >> >> >> Andy can speak more intelligently to this than I can...
>>>> >> >> >
>>>> >> >> >
>>>> >> >> >
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>>>> >> >>
>>>> >> >
>>>> >>
>>>> >
>>>>
>>>>
>>>>
>>>
>>>
>>> ================================================
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>>> Ltd.
>>> and the person or entity to whom it is addressed. In the event of
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>>
>




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