[bf1942] What's happening DICE?

luke at techfreak.org luke at techfreak.org
Thu Apr 22 14:39:34 EDT 2004


'./start.sh +statusMonitor 1'

> When you start your server without bvsrm what command do you use?
>
> -----Original Message-----
> From: luke at techfreak.org [mailto:luke at techfreak.org]
> Sent: Thursday, April 22, 2004 1:28 PM
> To: bf1942 at icculus.org
> Subject: Re: [bf1942] What's happening DICE?
>
>
> Earlier you mentioned you had experienced the same crashing on map
> change.... or did I misunderstand?
>
> Luke
>
>> Remove bvsrm for a start thats the biggest crash creator there is.
>>
>>     Steve / K
>> ----- Original Message -----
>> From: <luke at techfreak.org>
>> To: <bf1942 at icculus.org>
>> Sent: Thursday, April 22, 2004 6:50 PM
>> Subject: Re: [bf1942] What's happening DICE?
>>
>>
>>> Yeah, I start all my servers within a 'while true' statement,
>>> inlcuding just the command line 'bvsrm -start -restart'
>>>
>>> Other than that, nothing fancy. As I said, worked fine on the
>>> 'test'
>>> server for days without stop - low ping, smooth play, etc.
>>>
>>> > Luke,
>>> >
>>> > Do you start the server from a shell script?  What exact
>>> commands
>>> > are you
>>> > using to start the server?  I assume you start it the same on
>>> > servers that
>>> > have worked and ones that don't, but I'm just curious.
>>> >
>>> > Mike
>>> > ----- Original Message -----
>>> > From: <luke at techfreak.org>
>>> > To: <bf1942 at icculus.org>
>>> > Sent: Thursday, April 22, 2004 12:31 PM
>>> > Subject: Re: [bf1942] What's happening DICE?
>>> >
>>> >
>>> >> Michael,
>>> >>
>>> >> Thanks for the offer to provide details. The trouble with this
>>> >> apparent bug is that it seems to crop up on some servers and
>>> not
>>> >> others - even on Identical machines.
>>> >>
>>> >> For instance, I ran a 'test' BFV server for three days
>>> straight
>>> >> (full most of the day as well), cycling through all maps at 24
>>> >> players. Never crashed once. This was a PIV 2.8 running redhat
>>> 9.
>>> >>
>>> >> So, feeling pretty happy with this game and its stability, I
>>> >> duplicate this exact game code to three other boxes and turn
>>> em
>>> >> loose. Now, two of the four servers crash constantly on map
>>> >> change.
>>> >> They are all four EXACTLY the same hardware and Linux build.
>>> >>
>>> >> I thought it was bad ram or something since it seemed to make
>>> no
>>> >> sense that 50% of my servers would crash and the other would
>>> be
>>> >> stable...... so I moved one of the faulty ones to another new
>>> and
>>> >> Identical box. It crashes, too.
>>> >>
>>> >> After reading through the forums, it seems to me that there is
>>> >> some
>>> >> sort of software glitch that is beyond me to diagnose. But, my
>>> >> experience tells me that this is not the fault of the Linux
>>> build,
>>> >> or an incorrect config file. It happens on BSD, Redhat, RH
>>> >> enterprise, etc.
>>> >>
>>> >> Luke
>>> >>
>>> >> > I know this isn't immediately helpful to those with crashes,
>>> but
>>> >> I
>>> >> > run a
>>> >> > linux server which cycles through all of the maps and have
>>> not
>>> >> had a
>>> >> > single
>>> >> > crash to date.  I've been running the server since the game
>>> >> release.
>>> >> >  I've
>>> >> > run the server on two different machines with no problems
>>> >> (besides
>>> >> > the lag).
>>> >> > If anyone would like to compare notes on configurations or
>>> >> system
>>> >> > setup I'd
>>> >> > be happy to try to help.  Obviously if this is a bug in the
>>> >> software
>>> >> > there
>>> >> > is nothing that we can do, but since the server works fine
>>> on
>>> >> some
>>> >> > platforms
>>> >> > it may be related to something else.
>>> >> >
>>> >> > Machine 1:
>>> >> > P4 2.4Ghz with 1GB Ram
>>> >> > Running RedHat
>>> >> >
>>> >> > Machine 2:
>>> >> > Dual Xeon 2.4GHz with 1GB Ram
>>> >> > Running RedHat.
>>> >> >
>>> >> > Mike
>>> >> >
>>> >> > ----- Original Message -----
>>> >> > From: <luke at techfreak.org>
>>> >> > To: <bf1942 at icculus.org>
>>> >> > Sent: Thursday, April 22, 2004 11:44 AM
>>> >> > Subject: Re: [bf1942] What's happening DICE?
>>> >> >
>>> >> >
>>> >> >> Lightcubed forums are covered with admins asking about this
>>> >> >> problem
>>> >> >> on BF1942. One recent thred dates to Mid-february:
>>> >> >>
>>> >> >>
>>> >> >
>>> > http://bf1942.lightcubed.com/forum/viewtopic.php?t=918&highlight=crash+map+change
>>> >> >>
>>> >> >> Other forums and lists indicate a much more frequent
>>> crashing
>>> >> on
>>> >> >> map
>>> >> >> change in BFV. The game is essentially non-funtioning for
>>> most
>>> >> >> Linux
>>> >> >> admins due to this bug. The few that run it successfully,
>>> do
>>> so
>>> >> >> with
>>> >> >> one map.
>>> >> >>
>>> >> >> Take a look at the server listing for BFV - 95% are windows
>>> >> >> servers..... I wonder why?
>>> >> >>
>>> >> >> Luke
>>> >> >>
>>> >> >> > Unfortunately not both BF1942 and BFV crash regularly on
>>> map
>>> >> >> change
>>> >> >> > here :(
>>> >> >> >
>>> >> >> >     Steve / K
>>> >> >> > ----- Original Message -----
>>> >> >> > From: "Steve Getman" <steve at lightcubed.com>
>>> >> >> > To: <bf1942 at icculus.org>
>>> >> >> > Sent: Thursday, April 22, 2004 4:54 PM
>>> >> >> > Subject: Re: [bf1942] What's happening DICE?
>>> >> >> >
>>> >> >> >
>>> >> >> >> I believe it was fixed in BF1942.  At least my server
>>> has
>>> >> not
>>> >> >> >> crashed in
>>> >> >> >> some time.  The code for BFV was branched fairly early
>>> on
>>> >> and
>>> >> >> >> doesn't have
>>> >> >> >> all of the fixes merged in (or at least didn't when it
>>> was
>>> >> >> >> launched.)
>>> >> >> >> Andy can speak more intelligently to this than I can...
>>> >> >> >
>>> >> >> >
>>> >> >> >
>>> >> >> > ================================================
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>>> >> >> >
>>> >> >> > In the event of misdirection, illegible or incomplete
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>>> >> >> > please telephone (023) 8024 3137
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>>> >> >> >
>>> >> >>
>>> >> >
>>> >>
>>> >
>>>
>>>
>>>
>>
>>
>> ================================================
>> This e.mail is private and confidential between Multiplay (UK)
>> Ltd.
>> and the person or entity to whom it is addressed. In the event of
>> misdirection, the recipient is prohibited from using, copying,
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>> in it.
>>
>> In the event of misdirection, illegible or incomplete transmission
>> please telephone (023) 8024 3137
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>




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