[bf1942] What's happening DICE?

luke at techfreak.org luke at techfreak.org
Thu Apr 22 13:50:48 EDT 2004


Yeah, I start all my servers within a 'while true' statement,
inlcuding just the command line 'bvsrm -start -restart'

Other than that, nothing fancy. As I said, worked fine on the 'test'
server for days without stop - low ping, smooth play, etc.

> Luke,
>
> Do you start the server from a shell script?  What exact commands
> are you
> using to start the server?  I assume you start it the same on
> servers that
> have worked and ones that don't, but I'm just curious.
>
> Mike
> ----- Original Message -----
> From: <luke at techfreak.org>
> To: <bf1942 at icculus.org>
> Sent: Thursday, April 22, 2004 12:31 PM
> Subject: Re: [bf1942] What's happening DICE?
>
>
>> Michael,
>>
>> Thanks for the offer to provide details. The trouble with this
>> apparent bug is that it seems to crop up on some servers and not
>> others - even on Identical machines.
>>
>> For instance, I ran a 'test' BFV server for three days straight
>> (full most of the day as well), cycling through all maps at 24
>> players. Never crashed once. This was a PIV 2.8 running redhat 9.
>>
>> So, feeling pretty happy with this game and its stability, I
>> duplicate this exact game code to three other boxes and turn em
>> loose. Now, two of the four servers crash constantly on map
>> change.
>> They are all four EXACTLY the same hardware and Linux build.
>>
>> I thought it was bad ram or something since it seemed to make no
>> sense that 50% of my servers would crash and the other would be
>> stable...... so I moved one of the faulty ones to another new and
>> Identical box. It crashes, too.
>>
>> After reading through the forums, it seems to me that there is
>> some
>> sort of software glitch that is beyond me to diagnose. But, my
>> experience tells me that this is not the fault of the Linux build,
>> or an incorrect config file. It happens on BSD, Redhat, RH
>> enterprise, etc.
>>
>> Luke
>>
>> > I know this isn't immediately helpful to those with crashes, but
>> I
>> > run a
>> > linux server which cycles through all of the maps and have not
>> had a
>> > single
>> > crash to date.  I've been running the server since the game
>> release.
>> >  I've
>> > run the server on two different machines with no problems
>> (besides
>> > the lag).
>> > If anyone would like to compare notes on configurations or
>> system
>> > setup I'd
>> > be happy to try to help.  Obviously if this is a bug in the
>> software
>> > there
>> > is nothing that we can do, but since the server works fine on
>> some
>> > platforms
>> > it may be related to something else.
>> >
>> > Machine 1:
>> > P4 2.4Ghz with 1GB Ram
>> > Running RedHat
>> >
>> > Machine 2:
>> > Dual Xeon 2.4GHz with 1GB Ram
>> > Running RedHat.
>> >
>> > Mike
>> >
>> > ----- Original Message -----
>> > From: <luke at techfreak.org>
>> > To: <bf1942 at icculus.org>
>> > Sent: Thursday, April 22, 2004 11:44 AM
>> > Subject: Re: [bf1942] What's happening DICE?
>> >
>> >
>> >> Lightcubed forums are covered with admins asking about this
>> >> problem
>> >> on BF1942. One recent thred dates to Mid-february:
>> >>
>> >>
>> >
> http://bf1942.lightcubed.com/forum/viewtopic.php?t=918&highlight=crash+map+change
>> >>
>> >> Other forums and lists indicate a much more frequent crashing
>> on
>> >> map
>> >> change in BFV. The game is essentially non-funtioning for most
>> >> Linux
>> >> admins due to this bug. The few that run it successfully, do so
>> >> with
>> >> one map.
>> >>
>> >> Take a look at the server listing for BFV - 95% are windows
>> >> servers..... I wonder why?
>> >>
>> >> Luke
>> >>
>> >> > Unfortunately not both BF1942 and BFV crash regularly on map
>> >> change
>> >> > here :(
>> >> >
>> >> >     Steve / K
>> >> > ----- Original Message -----
>> >> > From: "Steve Getman" <steve at lightcubed.com>
>> >> > To: <bf1942 at icculus.org>
>> >> > Sent: Thursday, April 22, 2004 4:54 PM
>> >> > Subject: Re: [bf1942] What's happening DICE?
>> >> >
>> >> >
>> >> >> I believe it was fixed in BF1942.  At least my server has
>> not
>> >> >> crashed in
>> >> >> some time.  The code for BFV was branched fairly early on
>> and
>> >> >> doesn't have
>> >> >> all of the fixes merged in (or at least didn't when it was
>> >> >> launched.)
>> >> >> Andy can speak more intelligently to this than I can...
>> >> >
>> >> >
>> >> >
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>> >>
>> >
>>
>




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