[bf1942] What's happening DICE?
Michael Zimmerman
michael.w.zimmerman at marquette.edu
Thu Apr 22 13:47:39 EDT 2004
RE: [bf1942] What's happening DICE?We run straight conquest mode. We used to run the full retail map list with no special additions. We have since cut down a few of the duplicates, like Hue, due only to our preference.
Below is our server settings file, hopefully I have removed passwords and what not. This file comes from the blackbagops manager so ignore the manager. settings.
We do have punkbuster enabled as well.
Hope this helps,
Mike
game.serverName "IJSMP"
game.serverIP 67.18.8.220
manager.bindAllIntefaces 0
game.serverPort 15567
manager.consolePort 4711
game.gameSpyPort 23000
game.gameSpyLANPort 22000
game.ASEPort 14690
game.serverMaxPlayers 40
game.setServerWelcomeMessage 0 "Welcome_to_the_IJSMP_BF:V_Server!"
game.serverInternet 1
game.serverBandwidthChokeLimit 0
game.serverMaxAllowedConnectionType CTModem56Kbps
game.serverCoopCPU 50
game.serverPassword ""
game.serverNumberOfRounds 2
game.serverGameTime 60
game.serverScoreLimit 0
game.serverTicketRatio 75
game.objectiveAttackerTicketsMod 100
game.serverCoopAISkill 50
game.serverAlliedTeamRatio 1
game.serverAxisTeamRatio 1
game.serverSpawnTime 13
game.serverGameStartDelay 5
manager.gravity 0
physics.gravity -4
admin.timeBeforeRestartMap 5
game.serverSoldierFriendlyFire 50
game.serverSoldierFriendlyFireOnSplash 50
game.serverVehicleFriendlyFire 100
game.serverVehicleFriendlyFireOnSplash 100
game.serverKickback 1.00
game.serverKickbackOnSplash 0.25
game.serverTKPunishMode 0
admin.banPlayerOnTKKick 0
admin.nrOfTKToKick 4
admin.spawnDelayPenaltyForTK 1.0
manager.autoKickScore 1
manager.autoKickScoreValue -6
manager.autoBan 0
manager.autoBanValue 3
admin.enableKickPlayerVote 1
admin.enableMapVote 1
admin.enableKickTeamPlayerVote 1
game.serverAutoBalanceTeams 0
admin.votingTime 60
admin.voteMapMajority 0.60
admin.voteKickPlayerMajority 0.60
admin.voteKickTeamPlayerMajority 0.60
game.serverExternalViews 1
game.serverAllowNoseCam 1
game.serverFreeCamera 1
game.serverHitIndication 1
game.serverNameTagDistance 35
game.serverNameTagDistanceScope 35
manager.smartBalance 1
manager.smartBalanceValue 3
game.serverDeathCameraType 0
game.serverCrosshairCenterpoint 0
admin.enableRemoteConsole <REMOVED>
manager.consoleUsername <REMOVED>
admin.enableRemoteAdmin <REMOVED>
manager.consolePassword <REMOVED>
game.serverNumReservedSlots 0
game.serverReservedPassword ""
manager.monitorTimerPeriod 30
manager.autoKickPing 1
manager.autoKickPingValue 300
manager.highPingWarnings 1
manager.autoKickName 0
manager.autoAnnounce 1
manager.autoAnnouncePeriod 60
game.serverEventLogging 1
game.serverEventLogCompression 1
manager.statCollection 1
manager.statFilePath "statistics.csv"
game.serverPunkBuster 0
manager.banInBFandPB 0
----- Original Message -----
From: Andy Berdan
To: 'bf1942 at icculus.org'
Sent: Thursday, April 22, 2004 12:28 PM
Subject: RE: [bf1942] What's happening DICE?
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Hash: SHA1
> I know this isn't immediately helpful to those with crashes,
> but I run a linux server which cycles through all of the maps
> and have not had a single crash to date. I've been running
> the server since the game release. I've run the server on
> two different machines with no problems (besides the lag). If
> anyone would like to compare notes on configurations or
> system setup I'd be happy to try to help. Obviously if this
> is a bug in the software there is nothing that we can do, but
> since the server works fine on some platforms it may be
> related to something else.
So, what's different between your set ups?
Michael, are you using the full retail map list? Any additional maps?
Luke? Same questions.
Stock settings? Heavily modified settings? Mixed map modes? OverlayPath?
Luke, is it crashing on the same map (or maps) in the mapcycle?
More information is a good thing.
Thanks.
Andy.
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