[bf1942] Core dump output.

James Gurney james at globalmegacorp.org
Thu Sep 18 13:20:21 EDT 2003


Pardon my ignorance.. but how? :) (This output was from several core 
files, incidentally, but if you can tell me how to provide useful debug 
info, I'll do it for each one..)

James

Andreas Fredriksson wrote:
> Hi James,
> 
> this stacktrace looks completely bogus. This can happen when the stack
> is corrupted or when gdb doesn't have a clue.
> 
> Can you please switch to the other thread and see what's happening there?
> 
> // Andreas
> 
> 
>>-----Original Message-----
>>From: James Gurney [mailto:james at globalmegacorp.org] 
>>Sent: Wednesday, September 17, 2003 10:55 PM
>>To: bf1942 at icculus.org
>>Subject: [bf1942] Core dump output.
>>
>>
>>It seems the majority of my server crashes are in the function 
>>getNetUpdate(). Is it possible/likely this is DC specific? Are people 
>>running BF servers seeing the same sort of crashes?
>>
>>Is this information useful to you Andreas? (core file output 
>>below) This 
>>is using the static version on a Slackware 9.0 box.
>>
>>James
>>
>>
>>
>>Program terminated with signal 11, Segmentation fault.
>>#0  0x0838f706 in 
>>dice::ref2::io::NetworkManager::getNetUpdate(dice::ref2::io::B
>>itStream&, 
>>dice::ref2::io::NetworkableDescriptor*, 
>>dice::ref2::io::NetworkableStateMask*,
>>int, bool) ()
>>(gdb) bt
>>#0  0x0838f706 in 
>>dice::ref2::io::NetworkManager::getNetUpdate(dice::ref2::io::B
>>itStream&, 
>>dice::ref2::io::NetworkableDescriptor*, 
>>dice::ref2::io::NetworkableStateMask*,
>>int, bool) ()
>>#1  0xbe374480 in ?? ()
>>#2  0xffffffff in ?? ()
>>Cannot access memory at address 0xffffffff
>>
>>
>>Core was generated by `./bf1942_lnxded +game DesertCombat +restart 1 
>>+dedicated 1 +reconnectPassword 1'.
>>Program terminated with signal 4, Illegal instruction.
>>#0  0x421976d0 in ?? ()
>>(gdb) bt
>>#0  0x421976d0 in ?? ()
>>#1  0xffffffff in ?? ()
>>Cannot access memory at address 0xffffffff
>>
>>
>>
>>Core was generated by `./bf1942_lnxded +game DesertCombat +restart 1 
>>+dedicated 1 +reconnectPassword 0'.
>>Program terminated with signal 11, Segmentation fault.
>>#0  0x80000002 in ?? ()
>>(gdb) bt
>>#0  0x80000002 in ?? ()
>>#1  0x089154a8 in ?? ()
>>Cannot access memory at address 0x72f091fd
>>
>>
>>
>>Program terminated with signal 11, Segmentation fault.
>>#0  0x0838f701 in 
>>dice::ref2::io::NetworkManager::getNetUpdate(dice::ref2::io::B
>>itStream&, 
>>dice::ref2::io::NetworkableDescriptor*, 
>>dice::ref2::io::NetworkableStateMask*,
>>int, bool) ()
>>(gdb) bt
>>#0  0x0838f701 in 
>>dice::ref2::io::NetworkManager::getNetUpdate(dice::ref2::io::B
>>itStream&, 
>>dice::ref2::io::NetworkableDescriptor*, 
>>dice::ref2::io::NetworkableStateMask*,
>>int, bool) ()
>>#1  0xc29e70b0 in ?? ()
>>#2  0xffffffff in ?? ()
>>Cannot access memory at address 0xffffffff
>>
>>
>>Core was generated by `./bf1942_lnxded +game DesertCombat +restart 1 
>>+dedicated 1 +reconnectPassword 9'.
>>Program terminated with signal 11, Segmentation fault.
>>#0  0x0838f706 in 
>>dice::ref2::io::NetworkManager::getNetUpdate(dice::ref2::io::B
>>itStream&, 
>>dice::ref2::io::NetworkableDescriptor*, 
>>dice::ref2::io::NetworkableStateMask*,
>>int, bool) ()
>>(gdb) bt
>>#0  0x0838f706 in 
>>dice::ref2::io::NetworkManager::getNetUpdate(dice::ref2::io::B
>>itStream&, 
>>dice::ref2::io::NetworkableDescriptor*, 
>>dice::ref2::io::NetworkableStateMask*,
>>int, bool) ()
>>#1  0x408ebe70 in ?? ()
>>#2  0xffffffff in ?? ()
>>Cannot access memory at address 0xffffffff
>>
>>Core was generated by `./bf1942_lnxded +game DesertCombat +restart 1 
>>+dedicated 1 +reconnectPassword 9'.
>>Program terminated with signal 11, Segmentation fault.
>>#0  0x3f482578 in ?? ()
>>(gdb) bt
>>#0  0x3f482578 in ?? ()
>>#1  0x089154a8 in ?? ()
>>Cannot access memory at address 0x72f091fd
>>
>>
>>Core was generated by `./bf1942_lnxded +game DesertCombat +restart 1 
>>+dedicated 1 +reconnectPassword 8'.
>>Program terminated with signal 11, Segmentation fault.
>>#0  0x0838f701 in 
>>dice::ref2::io::NetworkManager::getNetUpdate(dice::ref2::io::B
>>itStream&, 
>>dice::ref2::io::NetworkableDescriptor*, 
>>dice::ref2::io::NetworkableStateMask*,
>>int, bool) ()
>>(gdb) bt
>>#0  0x0838f701 in 
>>dice::ref2::io::NetworkManager::getNetUpdate(dice::ref2::io::B
>>itStream&, 
>>dice::ref2::io::NetworkableDescriptor*, 
>>dice::ref2::io::NetworkableStateMask*,
>>int, bool) ()
>>#1  0x09c54ab8 in ?? ()
>>#2  0xffffffff in ?? ()
>>Cannot access memory at address 0xffffffff
>>
>>
>>





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