[bf1942] Core dump output.

Jesper Korsager info at ekdata.dk
Thu Sep 18 04:42:02 EDT 2003


Hi

I am getting this on my BF CTF server

Program terminated with signal 11, Segmentation fault.
#0  0x081cf100 in dice::ref2::world::FlagBase::handleUpdate(float, unsigned)
()

- Suicide

----- Original Message ----- 
From: "Andreas Fredriksson" <andreas.fredriksson at dice.se>
To: <bf1942 at icculus.org>
Sent: Thursday, September 18, 2003 8:41 AM
Subject: RE: [bf1942] Core dump output.


>
> Hi James,
>
> this stacktrace looks completely bogus. This can happen when the stack
> is corrupted or when gdb doesn't have a clue.
>
> Can you please switch to the other thread and see what's happening there?
>
> // Andreas
>
> > -----Original Message-----
> > From: James Gurney [mailto:james at globalmegacorp.org]
> > Sent: Wednesday, September 17, 2003 10:55 PM
> > To: bf1942 at icculus.org
> > Subject: [bf1942] Core dump output.
> >
> >
> > It seems the majority of my server crashes are in the function
> > getNetUpdate(). Is it possible/likely this is DC specific? Are people
> > running BF servers seeing the same sort of crashes?
> >
> > Is this information useful to you Andreas? (core file output
> > below) This
> > is using the static version on a Slackware 9.0 box.
> >
> > James
> >
> >
> >
> > Program terminated with signal 11, Segmentation fault.
> > #0  0x0838f706 in
> > dice::ref2::io::NetworkManager::getNetUpdate(dice::ref2::io::B
> > itStream&,
> > dice::ref2::io::NetworkableDescriptor*,
> > dice::ref2::io::NetworkableStateMask*,
> > int, bool) ()
> > (gdb) bt
> > #0  0x0838f706 in
> > dice::ref2::io::NetworkManager::getNetUpdate(dice::ref2::io::B
> > itStream&,
> > dice::ref2::io::NetworkableDescriptor*,
> > dice::ref2::io::NetworkableStateMask*,
> > int, bool) ()
> > #1  0xbe374480 in ?? ()
> > #2  0xffffffff in ?? ()
> > Cannot access memory at address 0xffffffff
> >
> >
> > Core was generated by `./bf1942_lnxded +game DesertCombat +restart 1
> > +dedicated 1 +reconnectPassword 1'.
> > Program terminated with signal 4, Illegal instruction.
> > #0  0x421976d0 in ?? ()
> > (gdb) bt
> > #0  0x421976d0 in ?? ()
> > #1  0xffffffff in ?? ()
> > Cannot access memory at address 0xffffffff
> >
> >
> >
> > Core was generated by `./bf1942_lnxded +game DesertCombat +restart 1
> > +dedicated 1 +reconnectPassword 0'.
> > Program terminated with signal 11, Segmentation fault.
> > #0  0x80000002 in ?? ()
> > (gdb) bt
> > #0  0x80000002 in ?? ()
> > #1  0x089154a8 in ?? ()
> > Cannot access memory at address 0x72f091fd
> >
> >
> >
> > Program terminated with signal 11, Segmentation fault.
> > #0  0x0838f701 in
> > dice::ref2::io::NetworkManager::getNetUpdate(dice::ref2::io::B
> > itStream&,
> > dice::ref2::io::NetworkableDescriptor*,
> > dice::ref2::io::NetworkableStateMask*,
> > int, bool) ()
> > (gdb) bt
> > #0  0x0838f701 in
> > dice::ref2::io::NetworkManager::getNetUpdate(dice::ref2::io::B
> > itStream&,
> > dice::ref2::io::NetworkableDescriptor*,
> > dice::ref2::io::NetworkableStateMask*,
> > int, bool) ()
> > #1  0xc29e70b0 in ?? ()
> > #2  0xffffffff in ?? ()
> > Cannot access memory at address 0xffffffff
> >
> >
> > Core was generated by `./bf1942_lnxded +game DesertCombat +restart 1
> > +dedicated 1 +reconnectPassword 9'.
> > Program terminated with signal 11, Segmentation fault.
> > #0  0x0838f706 in
> > dice::ref2::io::NetworkManager::getNetUpdate(dice::ref2::io::B
> > itStream&,
> > dice::ref2::io::NetworkableDescriptor*,
> > dice::ref2::io::NetworkableStateMask*,
> > int, bool) ()
> > (gdb) bt
> > #0  0x0838f706 in
> > dice::ref2::io::NetworkManager::getNetUpdate(dice::ref2::io::B
> > itStream&,
> > dice::ref2::io::NetworkableDescriptor*,
> > dice::ref2::io::NetworkableStateMask*,
> > int, bool) ()
> > #1  0x408ebe70 in ?? ()
> > #2  0xffffffff in ?? ()
> > Cannot access memory at address 0xffffffff
> >
> > Core was generated by `./bf1942_lnxded +game DesertCombat +restart 1
> > +dedicated 1 +reconnectPassword 9'.
> > Program terminated with signal 11, Segmentation fault.
> > #0  0x3f482578 in ?? ()
> > (gdb) bt
> > #0  0x3f482578 in ?? ()
> > #1  0x089154a8 in ?? ()
> > Cannot access memory at address 0x72f091fd
> >
> >
> > Core was generated by `./bf1942_lnxded +game DesertCombat +restart 1
> > +dedicated 1 +reconnectPassword 8'.
> > Program terminated with signal 11, Segmentation fault.
> > #0  0x0838f701 in
> > dice::ref2::io::NetworkManager::getNetUpdate(dice::ref2::io::B
> > itStream&,
> > dice::ref2::io::NetworkableDescriptor*,
> > dice::ref2::io::NetworkableStateMask*,
> > int, bool) ()
> > (gdb) bt
> > #0  0x0838f701 in
> > dice::ref2::io::NetworkManager::getNetUpdate(dice::ref2::io::B
> > itStream&,
> > dice::ref2::io::NetworkableDescriptor*,
> > dice::ref2::io::NetworkableStateMask*,
> > int, bool) ()
> > #1  0x09c54ab8 in ?? ()
> > #2  0xffffffff in ?? ()
> > Cannot access memory at address 0xffffffff
> >
> >
> >




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