[bf1942] Core dump output.

Kingsley Foreman kingsley at uglypunk.com
Wed Sep 17 17:47:36 EDT 2003


ive been getting a few of them also
----- Original Message ----- 
From: "James Gurney" <james at globalmegacorp.org>
To: <bf1942 at icculus.org>
Sent: Thursday, September 18, 2003 6:24 AM
Subject: [bf1942] Core dump output.


> It seems the majority of my server crashes are in the function 
> getNetUpdate(). Is it possible/likely this is DC specific? Are people 
> running BF servers seeing the same sort of crashes?
> 
> Is this information useful to you Andreas? (core file output below) This 
> is using the static version on a Slackware 9.0 box.
> 
> James
> 
> 
> 
> Program terminated with signal 11, Segmentation fault.
> #0  0x0838f706 in 
> dice::ref2::io::NetworkManager::getNetUpdate(dice::ref2::io::BitStream&, 
> dice::ref2::io::NetworkableDescriptor*, 
> dice::ref2::io::NetworkableStateMask*,
> int, bool) ()
> (gdb) bt
> #0  0x0838f706 in 
> dice::ref2::io::NetworkManager::getNetUpdate(dice::ref2::io::BitStream&, 
> dice::ref2::io::NetworkableDescriptor*, 
> dice::ref2::io::NetworkableStateMask*,
> int, bool) ()
> #1  0xbe374480 in ?? ()
> #2  0xffffffff in ?? ()
> Cannot access memory at address 0xffffffff
> 
> 
> Core was generated by `./bf1942_lnxded +game DesertCombat +restart 1 
> +dedicated 1 +reconnectPassword 1'.
> Program terminated with signal 4, Illegal instruction.
> #0  0x421976d0 in ?? ()
> (gdb) bt
> #0  0x421976d0 in ?? ()
> #1  0xffffffff in ?? ()
> Cannot access memory at address 0xffffffff
> 
> 
> 
> Core was generated by `./bf1942_lnxded +game DesertCombat +restart 1 
> +dedicated 1 +reconnectPassword 0'.
> Program terminated with signal 11, Segmentation fault.
> #0  0x80000002 in ?? ()
> (gdb) bt
> #0  0x80000002 in ?? ()
> #1  0x089154a8 in ?? ()
> Cannot access memory at address 0x72f091fd
> 
> 
> 
> Program terminated with signal 11, Segmentation fault.
> #0  0x0838f701 in 
> dice::ref2::io::NetworkManager::getNetUpdate(dice::ref2::io::BitStream&, 
> dice::ref2::io::NetworkableDescriptor*, 
> dice::ref2::io::NetworkableStateMask*,
> int, bool) ()
> (gdb) bt
> #0  0x0838f701 in 
> dice::ref2::io::NetworkManager::getNetUpdate(dice::ref2::io::BitStream&, 
> dice::ref2::io::NetworkableDescriptor*, 
> dice::ref2::io::NetworkableStateMask*,
> int, bool) ()
> #1  0xc29e70b0 in ?? ()
> #2  0xffffffff in ?? ()
> Cannot access memory at address 0xffffffff
> 
> 
> Core was generated by `./bf1942_lnxded +game DesertCombat +restart 1 
> +dedicated 1 +reconnectPassword 9'.
> Program terminated with signal 11, Segmentation fault.
> #0  0x0838f706 in 
> dice::ref2::io::NetworkManager::getNetUpdate(dice::ref2::io::BitStream&, 
> dice::ref2::io::NetworkableDescriptor*, 
> dice::ref2::io::NetworkableStateMask*,
> int, bool) ()
> (gdb) bt
> #0  0x0838f706 in 
> dice::ref2::io::NetworkManager::getNetUpdate(dice::ref2::io::BitStream&, 
> dice::ref2::io::NetworkableDescriptor*, 
> dice::ref2::io::NetworkableStateMask*,
> int, bool) ()
> #1  0x408ebe70 in ?? ()
> #2  0xffffffff in ?? ()
> Cannot access memory at address 0xffffffff
> 
> Core was generated by `./bf1942_lnxded +game DesertCombat +restart 1 
> +dedicated 1 +reconnectPassword 9'.
> Program terminated with signal 11, Segmentation fault.
> #0  0x3f482578 in ?? ()
> (gdb) bt
> #0  0x3f482578 in ?? ()
> #1  0x089154a8 in ?? ()
> Cannot access memory at address 0x72f091fd
> 
> 
> Core was generated by `./bf1942_lnxded +game DesertCombat +restart 1 
> +dedicated 1 +reconnectPassword 8'.
> Program terminated with signal 11, Segmentation fault.
> #0  0x0838f701 in 
> dice::ref2::io::NetworkManager::getNetUpdate(dice::ref2::io::BitStream&, 
> dice::ref2::io::NetworkableDescriptor*, 
> dice::ref2::io::NetworkableStateMask*,
> int, bool) ()
> (gdb) bt
> #0  0x0838f701 in 
> dice::ref2::io::NetworkManager::getNetUpdate(dice::ref2::io::BitStream&, 
> dice::ref2::io::NetworkableDescriptor*, 
> dice::ref2::io::NetworkableStateMask*,
> int, bool) ()
> #1  0x09c54ab8 in ?? ()
> #2  0xffffffff in ?? ()
> Cannot access memory at address 0xffffffff
> 
> 
> 



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