Core dump output.
James Gurney
james at globalmegacorp.org
Wed Sep 17 16:54:54 EDT 2003
It seems the majority of my server crashes are in the function
getNetUpdate(). Is it possible/likely this is DC specific? Are people
running BF servers seeing the same sort of crashes?
Is this information useful to you Andreas? (core file output below) This
is using the static version on a Slackware 9.0 box.
James
Program terminated with signal 11, Segmentation fault.
#0 0x0838f706 in
dice::ref2::io::NetworkManager::getNetUpdate(dice::ref2::io::BitStream&,
dice::ref2::io::NetworkableDescriptor*,
dice::ref2::io::NetworkableStateMask*,
int, bool) ()
(gdb) bt
#0 0x0838f706 in
dice::ref2::io::NetworkManager::getNetUpdate(dice::ref2::io::BitStream&,
dice::ref2::io::NetworkableDescriptor*,
dice::ref2::io::NetworkableStateMask*,
int, bool) ()
#1 0xbe374480 in ?? ()
#2 0xffffffff in ?? ()
Cannot access memory at address 0xffffffff
Core was generated by `./bf1942_lnxded +game DesertCombat +restart 1
+dedicated 1 +reconnectPassword 1'.
Program terminated with signal 4, Illegal instruction.
#0 0x421976d0 in ?? ()
(gdb) bt
#0 0x421976d0 in ?? ()
#1 0xffffffff in ?? ()
Cannot access memory at address 0xffffffff
Core was generated by `./bf1942_lnxded +game DesertCombat +restart 1
+dedicated 1 +reconnectPassword 0'.
Program terminated with signal 11, Segmentation fault.
#0 0x80000002 in ?? ()
(gdb) bt
#0 0x80000002 in ?? ()
#1 0x089154a8 in ?? ()
Cannot access memory at address 0x72f091fd
Program terminated with signal 11, Segmentation fault.
#0 0x0838f701 in
dice::ref2::io::NetworkManager::getNetUpdate(dice::ref2::io::BitStream&,
dice::ref2::io::NetworkableDescriptor*,
dice::ref2::io::NetworkableStateMask*,
int, bool) ()
(gdb) bt
#0 0x0838f701 in
dice::ref2::io::NetworkManager::getNetUpdate(dice::ref2::io::BitStream&,
dice::ref2::io::NetworkableDescriptor*,
dice::ref2::io::NetworkableStateMask*,
int, bool) ()
#1 0xc29e70b0 in ?? ()
#2 0xffffffff in ?? ()
Cannot access memory at address 0xffffffff
Core was generated by `./bf1942_lnxded +game DesertCombat +restart 1
+dedicated 1 +reconnectPassword 9'.
Program terminated with signal 11, Segmentation fault.
#0 0x0838f706 in
dice::ref2::io::NetworkManager::getNetUpdate(dice::ref2::io::BitStream&,
dice::ref2::io::NetworkableDescriptor*,
dice::ref2::io::NetworkableStateMask*,
int, bool) ()
(gdb) bt
#0 0x0838f706 in
dice::ref2::io::NetworkManager::getNetUpdate(dice::ref2::io::BitStream&,
dice::ref2::io::NetworkableDescriptor*,
dice::ref2::io::NetworkableStateMask*,
int, bool) ()
#1 0x408ebe70 in ?? ()
#2 0xffffffff in ?? ()
Cannot access memory at address 0xffffffff
Core was generated by `./bf1942_lnxded +game DesertCombat +restart 1
+dedicated 1 +reconnectPassword 9'.
Program terminated with signal 11, Segmentation fault.
#0 0x3f482578 in ?? ()
(gdb) bt
#0 0x3f482578 in ?? ()
#1 0x089154a8 in ?? ()
Cannot access memory at address 0x72f091fd
Core was generated by `./bf1942_lnxded +game DesertCombat +restart 1
+dedicated 1 +reconnectPassword 8'.
Program terminated with signal 11, Segmentation fault.
#0 0x0838f701 in
dice::ref2::io::NetworkManager::getNetUpdate(dice::ref2::io::BitStream&,
dice::ref2::io::NetworkableDescriptor*,
dice::ref2::io::NetworkableStateMask*,
int, bool) ()
(gdb) bt
#0 0x0838f701 in
dice::ref2::io::NetworkManager::getNetUpdate(dice::ref2::io::BitStream&,
dice::ref2::io::NetworkableDescriptor*,
dice::ref2::io::NetworkableStateMask*,
int, bool) ()
#1 0x09c54ab8 in ?? ()
#2 0xffffffff in ?? ()
Cannot access memory at address 0xffffffff
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