[bf1942] Anti cheat tool
Alex
SantaHomer at web.de
Wed Nov 19 00:32:46 EST 2003
Hi Jon,
i must say to you, if someone hides in Fog i shoot again and again (e.g. with plane) and i say 50% of all Trys are sucessfull.
Thats not right i think, !!IF!! there is something to do, it must make EA or Dice.
Cheats are bad, but the BF42 Cheats arent so bad as the CounterStrike Cheats.
alex
----- Original Message -----
From: Jon Wolberg
To: bf1942 at icculus.org
Sent: Wednesday, November 19, 2003 3:10 AM
Subject: Re: [bf1942] Anti cheat tool
Well as far as cheating goes, were working on something special over at
ECGN....
We setup a XML stats page, and found out that the XML logs the xyz
coordinates of each killer and their corresponding victim. Each map has the
fog distance stored inside it as a #, so, we take each set of coordinates,
and if the kill is continuously over the foglimit throughout the round, said
person is cheating.
In the next version of the stats program, it will log that persons cd hash,
and we will code it so if someone consistently has so many kills out of the
fog range, it will autoban them :)
Jon
----- Original Message -----
From: "James Gurney" <james at globalmegacorp.org>
To: <bf1942 at icculus.org>
Sent: Tuesday, November 18, 2003 6:48 PM
Subject: Re: [bf1942] Anti cheat tool
> Lance Woollett wrote:
>
> > Not really relevant to linux server discussion however is it :)
> >
> > -Ba'alzaman
>
> I think it's perfectly relevant, from the context of finding out if DICE
> have plans to include cheat prevention techniques in the server code.
> It's certainly more relevant than discussing how to get the BF client
> working in Wine (for example).
>
> James
>
>
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