[bf1942] Linus server mem/cpu usage

Paul Richards noxis at clara.net
Fri Nov 14 06:03:03 EST 2003


In its defence I want to point it its greatly reduced than the servers early
release. A P4 2.4Ghz could just about manage a 24 player server back then.


----- Original Message ----- 
From: "Andreas Fredriksson" <andreas.fredriksson at dice.se>
To: <bf1942 at icculus.org>
Sent: Friday, November 14, 2003 8:39 AM
Subject: RE: [bf1942] Linus server mem/cpu usage


>
> A bunch of memory leaks were fixed in 1.6; but it's still a resource
hungry
> animal.
>
> This can't be avoided, the cost is high because there's so much going on
in
> the BF
> engine, all the diverse vechicles, different physics etc.
>
> // Andreas
>
> > -----Original Message-----
> > From: InCisT [mailto:InCisT at popsikle.net]
> > Sent: Thursday, November 13, 2003 11:10 PM
> > To: bf1942 at icculus.org
> > Subject: Re: [bf1942] Linus server mem/cpu usage
> >
> >
> > Drew Broadley wrote:
> > >>In my linux, BF is using 60 Mb of memory.
> > >>It easily used 40% CPU in my P4 2.4 Ghz when it's full (24 players).
> > >>
> > >>It's much more CPU intensive than Counter-Strike. Memory
> > >>usage is about the same.
> > >
> > >
> > > I've just left the hlds_linux server list, because of pathetic CPU
> > > performance from their servers. I'll be focusing on my
> > BF1942 servers,
> > > and believe me.. they run MUCH better.
> > >
> > > - Drew
> > >
> > >
> > >
> > >
> > Actually, no. Bf1942 runs about 60-70% of a 2gig chip for a full 40
> > player server. It uses around 10-12 megs of ram per player
> > once it gets
> > full.  CS is NOWHERE near that.  BF is a hog, much worse then
> > any other
> > games, except the linux dedi of CoD (which has a confirmed
> > memory leak).
> >    Andreas/exon any news on the 1.6 server? You had mentioned a code
> > rework, is it possible that the dedi wont be SUCH a resource whore?
> >
> > InCisT
> >
>
>




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