[bf1942] okay....tell me what this means

Kevin Lockitt kevin at blackbagops.com
Sat May 31 00:35:47 EDT 2003


It seems to me that DICE has abandoned plans to offer anything other
than a "totally pure" server to players?

-----Original Message-----
From: Steve Getman [mailto:steve at lightcubed.com] 
Sent: Saturday, 31 May 2003 2:29 PM
To: bf1942 at icculus.org
Subject: Re: [bf1942] okay....tell me what this means


Perhaps the command line tool to generate the crc's is not being
distributed?

-- 
Steve Getman
steve at lightcubed.com


<quote who="Jon">
> Then why did Andreas say this:
>
> "The server administrator can also decide to add additional CRC 
> bundles for  clients using certain mods he decides to allow."
>
> "There will actually be one CRC line for each map and
> game mode
> for every mod. This file can be generated by using a shell script to 
> loop over all the maps and game modes and have the executable spit out

> the CRCs. "
>
> That doesnt sound like pure or non-pure to me, but you never know, I 
> could just be reading it wrong.
> ----- Original Message -----
> From: "Stewart, John" <johns at artesyncp.com>
> To: <bf1942 at icculus.org>
> Sent: Friday, May 30, 2003 3:54 PM
> Subject: RE: [bf1942] okay....tell me what this means
>
>
>>
>> > > Currently, server admins will not be able to run content
>> > check servers
>> > > that have user created maps/mods installed. If they do,
>> > clients will not
>> > > be able to connect to those servers, regardless of whether
>> > or not they
>> > > have the same maps/mods installed as the server.
>> > >
>> > > We got screwed.
>> >
>> > I'm hoping this is just a case of EA posting the wrong information.

>> > It seems odd that Andreas (who is part of the development team)
>> > would post
>> > one explanation and then have it contradicted by EA..
>> >
>> > Andreas? Please tell us this is a mistake on EA's part? :)
>>
>> No, this is what Andreas said all along would be the case. I don't 
>> know
> how
>> you guys could be confused. He said we'd have an option to turn 
>> checking
> off
>> (a la sv_pure), and that's what they're giving us. There has been no 
>> contradiction.
>>
>> Either you're going to check for legit code, or you're going to allow

>> client-side mods. What do you think the cheats are, anyway? Just a 
>> client side mod telling the server something it shouldn't.
>>
>> There is no other practical way to do this. How would the server be 
>> able
> to
>> determine what is legit and what is not?
>>
>> johnS
>




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