[bf1942] okay....tell me what this means

Stewart, John johns at artesyncp.com
Fri May 30 18:54:58 EDT 2003


> > Currently, server admins will not be able to run content 
> check servers 
> > that have user created maps/mods installed. If they do, 
> clients will not 
> > be able to connect to those servers, regardless of whether 
> or not they 
> > have the same maps/mods installed as the server.
> >  
> > We got screwed.
> 
> I'm hoping this is just a case of EA posting the wrong 
> information. It 
> seems odd that Andreas (who is part of the development team) 
> would post 
> one explanation and then have it contradicted by EA..
> 
> Andreas? Please tell us this is a mistake on EA's part? :)

No, this is what Andreas said all along would be the case. I don't know how
you guys could be confused. He said we'd have an option to turn checking off
(a la sv_pure), and that's what they're giving us. There has been no
contradiction.

Either you're going to check for legit code, or you're going to allow
client-side mods. What do you think the cheats are, anyway? Just a client
side mod telling the server something it shouldn't.

There is no other practical way to do this. How would the server be able to
determine what is legit and what is not?

johnS



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