[bf1942] SMP

aking at gblx.net aking at gblx.net
Sat May 17 13:56:11 EDT 2003

Just popping in here.. has anyone had experience doing beowulf for bf
servers?  This might be a REALLY cool thing to get in on.  Not sure if any
other games out there do it or not.  I'm sure clustered bf servers would
make bf a solid contender out there, so far as online servers.  Like my
buddy, Ricky and I say, 'Who's got that?!  NOBODY!'

Aubrey King
Global Crossing, Ltd.
IP Systems Engineering
Systems Administrator

On Fri, 16 May 2003, ScratchMonkey wrote:

> --On Friday, May 16, 2003 6:58 PM -0700 Jon <MMmmGood at cox.net> wrote:
> > Well currently we run 5-6 BF servers on dual xeon 2.66s with a max all
> > together of about 110 players.  Would be nice though to squeeze a bit more
> > out of it though.
> Multithreading won't do that in that situation, BF is too much of a CPU hog 
> so the primary thread will still be tied up for some server. The main 
> advantage of multithreading is this case would be to reduce any blocking 
> for lengthy stuff, but that can also be accomplished with a suitable state 
> machine. The state machine is harder to code and get right, but uses less 
> resources than a separate thread since there's no tasking cost.

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