[bf1942] Bandwidth choke

NINjak ninjak at ss-nl.com
Fri May 16 06:03:33 EDT 2003


Andreas,

It sounds good, i just can't wait to get a copy :)

Cya NINjak

On Fri, 16 May 2003, Fredriksson, Andreas wrote:

> 
> The renderer stuff is ripped out of the Linux port so I don't think
> it would work. I know it won't in 1.4. However increasing the FPS
> past 60 would only gain a marginally better UDP handling on windows,
> but with the 1.4 server on Linux you wouldn't notice any change.
> 
> The reason is that BF is stressing the windows UDP layer very heavy
> to the point where (at 64 players) it can barely keep up unless it
> gets very frequent polls. The Linux sockets implementation is better
> and running the server over 60 fps doesn't help very much.
> 
> In fact it would work just fine to run it in 30 fps as well, but that's
> really the lower limit. Anything less and you'd get severe hickups.
> 
> I might add a FPS setting to the server for an 1.4 update later on if
> people want to play with it, it's a fairly small change.
> 
> One thing I've added this week is an ncurses status monitor that you
> can enable with +statusMonitor 1. It shows a few server parameters,
> IP address and port, the number of players, current map etc. I made it
> an option to not disturbe people who want a "clean" console.
> 
> // Andreas
> 
> > -----Original Message-----
> > From: Sid Chrome [mailto:sidbo at xtra.co.nz]
> > Sent: Friday, May 16, 2003 4:00 AM
> > To: bf1942 at icculus.org
> > Subject: RE: [bf1942] Bandwidth choke
> > 
> > 
> > Has anyone tried playing around with the renderer.lockfps setting on a
> > linux server? I know in the Windoze based server console you can
> > dynamically change this setting to dramatically increase (under light
> > load) the fps and correspondingly reduce the MSF time (to lie 3.2ms).
> > 
> > Actually I've got a spare linux box at the moment too, might go have a
> > crack.
> > 
> > 
> > 
> > -----Original Message-----
> > From: Scratch Monkey [mailto:ScratchMonkey at SewingWitch.com] 
> > Sent: Friday, 16 May 2003 1:43 p.m.
> > To: BF1942 Server List
> > Subject: [bf1942] Bandwidth choke
> > 
> > 
> > Forwarded from a forum I frequent. Alas, I know just enough about the
> > server to bring it up but haven't really tinkered with it much, so I
> > don't know the answer. I'm trying to get details on how he's doing the
> > bandwidth measurement.
> > 
> > > Anyone, especially you scratch, know of some work arounds for BF42 
> > > Linux server? Right now our only option for a server is on a Linux 
> > > system. The Box is a 2.4 gig Pent, with a gig of Ram. So I cant see 
> > > that this would cause the problem. The bandwidth is a dual 
> > T1 connect.
> > > 
> > > Last night we played MA on this server and at its peak, 84000 
> > > bytes/sec were being eaten up. These does seem like an 
> > issue were the 
> > > server wouldnt be able to exert enough Bandwidth. I tried 
> > changing the
> > 
> > > bandwidthchokelimit from 128 to 0. Same results. I am 
> > pretty sure were
> > 
> > > are running 1.31, but since its on a secure area, the port 
> > to show it 
> > > on GS/ASE isnt enabled. Anyone know the command to check 
> > version via 
> > > the console?
> > > 
> > > Any help in "tweaking" the Con file would be greatly appreciated!
> > 
> > 
> 




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