RE: [bf1942] Linux server status update 2003-05-05

Sean O'Leary razor at razorhosts.com
Fri May 9 10:21:31 EDT 2003


*cough* whatever *cough*

:)

> *cough* FreeBSD *cough*
> 
> On Fri, 9 May 2003, Fredriksson, Andreas wrote:
> 
>>
>> Roland,
>> that might be a good idea for future releases (1.x) but for now I'm
>> going to focus on putting out a binary that works for the majority of
>> users. There will be two binaries for 1.4, one dynamic and one static.
>> The one to run is automatically selected by a small shell scripts that
>> runs ldd over the dynamic binary and then decides
>> which version to symlink to before starting the server.
>>
>> Adding AMD/Intel versions at this point would bring the executable
>> count up to four, and I simply don't have time to compile and test all
>> those versions right now :-)
>>
>> Regards,
>> Andreas
>>
>> > -----Original Message-----
>> > From: Roland Kool [mailto:roland at cyso.nl]
>> > Sent: Friday, May 09, 2003 9:44 AM
>> > To: bf1942 at icculus.org
>> > Subject: RE: [bf1942] Linux server status update 2003-05-05
>> >
>> >
>> > Andreas,
>> >
>> > I just downloaded a server patch for Half-Life Dedicated Server and
>> > I saw they compiled optimised binaries for AMD and Pentium
>> > processors. Perhaps a suggestion for Battlefield as well? I'm not
>> > sure how much performance gain you have, but the more the better I
>> > guess?
>> >
>> > Regards,
>> >
>> > Roland
>> >
>> >
>> > -----Oorspronkelijk bericht-----
>> > Van: Fredriksson, Andreas [mailto:andreas.fredriksson at dice.se]
>> > Verzonden: Monday, May 05, 2003 1:54 PM
>> > Aan: 'bf1942 at icculus.org'
>> > Onderwerp: [bf1942] Linux server status update 2003-05-05
>> >
>> >
>> >
>> > Hi list,
>> >
>> > there's not much from me this week. I'm working on win32 bugs at the
>> > moment but the fixes (as you know by now) also apply to the Linux
>> > server. We are building the two releases side-by-side from the same
>> > codebase so nothing will be left out from the Linux release.
>> >
>> > On the features side event logging is in, and so is the new client
>> > checksum system which allows you to allow anything (0), allow
>> > official (1) or allow client side mods of your choice (2).
>> >
>> > Regards,
>> > Andreas
>> >


-- 
Sean O'Leary
Owner, Razorhosts




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