[bf1942] Linux server status report: 2003-03-31

Daniel Jimenez cuban at hoodedmaniac.com
Mon Mar 31 16:19:19 EST 2003


Damn, you are luckier than I. I get the bungee effect w/4 people and I'm on
a 100mbps link.

cuban
----- Original Message -----
From: "Daniel H. Valois" <ninzor at packet-kids.com>
To: <bf1942 at icculus.org>
Sent: Monday, March 31, 2003 1:20 PM
Subject: Re: [bf1942] Linux server status report: 2003-03-31


> i only get the bungee effect when there are lots of people on my server.
> It's on a DS3 connection.
> get about 16+ people on my server and you'll have the bungee effect.
> server ip= 66.234.161.200
>
> ----- Original Message -----
> From: "Fredriksson, Andreas" <andreas.fredriksson at dice.se>
> To: <bf1942 at icculus.org>
> Sent: Monday, March 31, 2003 10:12 AM
> Subject: RE: [bf1942] Linux server status report: 2003-03-31
>
>
> >
> > John,
> >
> > no, we haven't been able to reproduce it yet on the old server, but
> > we will surely try. Focus so far has been on integration and development
> > rather than more extensive testing, that phase will follow soon.
> >
> > We will try to test for the bungee effect in a lot of different
bandwidth
> > settings; this is something on my todo list.
> >
> > We've had a lot of success with other things regarding the linux port
> lately
> > so I'm very optimistic :-)
> >
> > Regards,
> > Andreas
> >
> > -----Original Message-----
> > From: Stewart, John
> > To: 'bf1942 at icculus.org'
> > Cc: andreas.fredriksson at dice.se
> > Sent: 3/31/2003 5:58 PM
> > Subject: RE: [bf1942] Linux server status report: 2003-03-31
> >
> >
> > > > - We have not been able to reproduce the Bungee effect; it might be
> > > related
> > > >   to the single threaded I/O used in the earlier betas.
> > >
> > > If you can't reproduce it just email me. I can reproduce it
> > > all over the
> > > place and might even let you have a shell account to the
> > > server to check it
> > > out.
> >
> >
> > This is somewhat of a concern, since this is the single showstopper bug
> > for most of us. Have you been able to reproduce it in the *current* 1.31
> > server we're all using?
> >
> > For me, it does seem to take a few players on before it is noticeable.
> > By the time 4 or so people are on, it is quite noticeable for me.
> >
> > Perhaps it is bandwidth/latency related as well? Maybe it wouldn't show
> > up in a LAN game (although I assume you have some way of testing
> > lower-bandwidth connections in your lab)?
> >
> > johnS
> >
> >
>




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