[bf1942] api - adminmod

Noplay james4-bond at laposte.net
Mon Mar 31 13:57:16 EST 2003


No ogc use not api of HL, he catch call client.dll<->hl.exe

Only the serv parts need have an api

----- Original Message -----
From: "Sebastian Kleye" <sebastian.kleye at web.de>
To: <bf1942 at icculus.org>
Sent: Monday, March 31, 2003 8:07 PM
Subject: Re: [bf1942] api - adminmod


> I think thats not a good idea...this kind of API opens the door for
ogc-like
> cheat plugins, maybe. Ingame kick-/mapvoting via GUI would be a good
> suggestion for any of the the next bf patches.
>
> -Seb.
>
> ----- Original Message -----
> From: "Tóth Attila" <attes at fcsk.hu>
> To: <bf1942 at icculus.org>
> Sent: Monday, March 31, 2003 7:25 PM
> Subject: [bf1942] api - adminmod
>
>
> > > I'd love try to develop a tool like the famous adminmod for
Battlefield.
> > > But without an api that is between players and server there is no way
> > > for such a tool.
> >
> > There would be a huge need for that. Mapvote and onscreen statistics
> (after
> > you die) would be really fancy as well.
> >
> >
>




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