[bf1942] Linux server status report: 2003-03-31
Udo Held
udo at udoheld.de
Mon Mar 31 12:58:43 EST 2003
Hi!
On Mon, Mar 31, 2003 at 03:20:14PM +0200, Fredriksson, Andreas wrote:
>
> Hello people, here's the status update for last week.
>
> - Win32 and Linux code has been merged into a common codebase. This
> has the side effect that we cannot instantly release a new 1.31 patch
> since the head revision of our code contains changes not yet released
> for win32.
>
> We are considering a backport of all our fixes to 1.31 but I can't
> comment on the status of that right now until management has had a
> time to look at it. I'll keep you posted.
>
> - The Linux server is compiled with gcc3 now, and this has uncovered
> some pretty nasty bugs that were masked out by gcc2/msvc. I'm still
> sorting out library issues and how we are going to distribute the
> package. Would a completely static version be acceptable for people
> with older distributions?
>
> - The server now uses the same threaded UDP I/O subsystem as the win32
> server but does so without increasing the thread priority of the listener
> thread. We haven't had any problems with this yet but it might not work
> out for some slower or very busy machines. We believe this is a good
> change
> in the long run though.
>
> - We have not been able to reproduce the Bungee effect; it might be related
> to the single threaded I/O used in the earlier betas.
>
> I'll keep you posted with information on upcoming releases and status
> reports.
Are you currently working on a developer API for Battlefield?
I'd love try to develop a tool like the famous adminmod for Battlefield.
But without an api that is between players and server there is no way
for such a tool.
Regards
Udo Held
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