[bf1942] Linux server status report: 2003-03-31
z1g
z1g at terminal-insanity.com
Mon Mar 31 11:25:14 EST 2003
I think what he is saying is that moving from the single threaded I/O may
have fixed the "Bungee" effect that is why they can not reproduce it. I
could be wrong, but that is what it looks like to me.
-----Original Message-----
From: Stewart, John [mailto:johns at artesyncp.com]
Sent: Monday, March 31, 2003 8:59 AM
To: 'bf1942 at icculus.org'
Cc: andreas.fredriksson at dice.se
Subject: RE: [bf1942] Linux server status report: 2003-03-31
> > - We have not been able to reproduce the Bungee effect; it might be
> related
> > to the single threaded I/O used in the earlier betas.
>
> If you can't reproduce it just email me. I can reproduce it
> all over the
> place and might even let you have a shell account to the
> server to check it
> out.
This is somewhat of a concern, since this is the single showstopper bug for
most of us. Have you been able to reproduce it in the *current* 1.31 server
we're all using?
For me, it does seem to take a few players on before it is noticeable. By
the time 4 or so people are on, it is quite noticeable for me.
Perhaps it is bandwidth/latency related as well? Maybe it wouldn't show up
in a LAN game (although I assume you have some way of testing
lower-bandwidth connections in your lab)?
johnS
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