[bf1942] Crash + stacktrace

Daniel Valois ninzor at packet-kids.com
Wed Mar 19 11:54:30 EST 2003


i have another crash to look at
can anyone diagnose this one?
https://bugzilla.icculus.org/show_bug.cgi?id=439

----- Original Message -----
From: "Anton Jansen" <gradius at fmf.nl>
To: <bf1942 at icculus.org>
Sent: Wednesday, March 19, 2003 5:57 AM
Subject: [bf1942] Crash + stacktrace


> Hi all,
>
> Had a crash with the latest build from Ryan, seems like a new one. If
> additional information is need, please ask. Here is the stacktrace:
>
> GNU gdb 5.0
> Copyright 2000 Free Software Foundation, Inc.
> GDB is free software, covered by the GNU General Public License, and you
> are
> welcome to change it and/or distribute copies of it under certain
> conditions.
> Type "show copying" to see the conditions.
> There is absolutely no warranty for GDB.  Type "show warranty" for
> details.
> This GDB was configured as "i386-suse-linux"...
> (no debugging symbols found)...
> Core was generated by `./bf1942_lnxded +game BF1942 +restart 1 +dedicated
> 1 +reconnectPassword 4653 +r'.
> Program terminated with signal 11, Segmentation fault.
> Reading symbols from /lib/libm.so.6...(no debugging symbols found)...done.
> Loaded symbols for /lib/libm.so.6
> Reading symbols from /lib/libdl.so.2...(no debugging symbols
> found)...done.
> Loaded symbols for /lib/libdl.so.2
> Reading symbols from /lib/libpthread.so.0...(no debugging symbols
> found)...
> done.
> rw_common (): write: Success.
>
> warning: unable to set global thread event mask
> [New Thread 1024 (LWP 5827)]
> rw_common (): write: Success.
>
> warning: stop_or_attach_thread: generic error
> Loaded symbols for /lib/libpthread.so.0
> Reading symbols from /lib/libc.so.6...(no debugging symbols found)...done.
> Loaded symbols for /lib/libc.so.6
> Reading symbols from /lib/ld-linux.so.2...(no debugging symbols found)...
> done.
> Loaded symbols for /lib/ld-linux.so.2
> Reading symbols from /lib/libnss_files.so.2...
> (no debugging symbols found)...done.
> Loaded symbols for /lib/libnss_files.so.2
> Reading symbols from /lib/libnss_dns.so.2...(no debugging symbols
> found)...
> done.
> Loaded symbols for /lib/libnss_dns.so.2
> Reading symbols from /lib/libresolv.so.2...(no debugging symbols found)...
> done.
> Loaded symbols for /lib/libresolv.so.2
> Reading symbols from
>
/home/scratch/anton/apps/bf/bf1942-lnxded-1.3beta/MultiplayerServers/GameSpy
Host.so...(no
> debugging symbols found)...done.
> Loaded symbols for
>
/home/scratch/anton/apps/bf/bf1942-lnxded-1.3beta/MultiplayerServers/GameSpy
Host.so
> Reading symbols from
>
/home/scratch/anton/apps/bf/bf1942-lnxded-1.3beta/MultiplayerServers/ASEHost
.so...(no
> debugging symbols found)...done.
> Loaded symbols for
>
/home/scratch/anton/apps/bf/bf1942-lnxded-1.3beta/MultiplayerServers/ASEHost
.so
> #0  0xaff55bb in ?? ()
> (gdb) bt
> #0  0xaff55bb in ?? ()
> #1  0x8b70da6 in dice::bf::GhostManager::writeData ()
> #2  0x8b7452b in dice::bf::GhostManager::transmit ()
> #3  0x8bc85fd in dice::bf::ClientConnection::transmitMsgs ()
> #4  0x8b99523 in dice::bf::GameServer::processGameStateAndSendPackets ()
> #5  0x8b825f8 in dice::bf::GameServer::update ()
> #6  0x8681b1a in dice::bf::Setup::mainLoop ()
> #7  0x86811b1 in dice::bf::Setup::start ()
> #8  0x86322da in main ()
> #9  0x4007fc5f in __libc_start_main () from /lib/libc.so.6
>
>
> Kind regards,
>
> Anton Jansen
> --------------------------+-------------------------
>
>




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