[bf1942] Crash + stacktrace

Daniel Valois ninzor at packet-kids.com
Thu Mar 6 17:39:12 EST 2003


i edited my maplist.con and entered in only ctf maps. Server is still
running since last night. i dont understand why it crashed though. i have
played on a non-ctf map(coral_sea) on a ctf server and the only thing that
happened was that it didnt create spawn points. It didnt crash . this is
odd. i wonder why it's working seamlessly again all of a sudden. Perhaps i
shouldn't say that or it might crash. *knocks on wood*
Ideas ?? suggestions?
----- Original Message -----
From: "Daniel Valois" <ninzor at packet-kids.com>
To: <bf1942 at icculus.org>
Sent: Tuesday, March 04, 2003 10:56 AM
Subject: Re: [bf1942] Crash + stacktrace


> i was running GPM_CTF and now i am running GPM_CQ
> It has been running much longer than in ctf mode. perhaps i was running a
> non-ctf map. from the stack trace, I was assuming that it was something to
> do with the ASEport. but what the hell do i know. perhaps the issue was
> resolved in latest update. who knows. i'll be testing it in ctf mode again
> soon. is there a list of ctf maps somewhere out there?
>
> stacktrace:
> https://66.90.158.134/log.txt
>
> ----- Original Message -----
> From: "Daniel H. Valois" <ninzor at packet-kids.com>
> To: <bf1942 at icculus.org>
> Sent: Monday, March 03, 2003 11:37 PM
> Subject: Re: [bf1942] Crash + stacktrace
>
>
> > am i the only one besides the guy that doesnt subscribe to this
> list...does
> > anyone have an suggestions?
> > ----- Original Message -----
> > From: "Daniel Valois" <ninzor at packet-kids.com>
> > To: <bf1942 at icculus.org>
> > Sent: Monday, March 03, 2003 10:22 AM
> > Subject: Re: [bf1942] Crash + stacktrace
> >
> >
> > > can you also post your ServerSettings.con please?
> > > Thanks.
> > > ----- Original Message -----
> > > From: "Daniel Valois" <ninzor at packet-kids.com>
> > > To: <bf1942 at icculus.org>
> > > Sent: Monday, March 03, 2003 10:19 AM
> > > Subject: Re: [bf1942] Crash + stacktrace
> > >
> > >
> > > > May I ask what distro and system specs you are using as i am having
> the
> > > same
> > > > issue. with the same stack trace practically. Have you resolved this
> > > issue?
> > > > ----- Original Message -----
> > > > From: "Anton Jansen" <gradius at fmf.nl>
> > > > To: <bf1942 at icculus.org>
> > > > Sent: Sunday, February 16, 2003 12:49 PM
> > > > Subject: [bf1942] Crash + stacktrace
> > > >
> > > >
> > > > > Hi,
> > > > >
> > > > > Had another crash, here the stacktrace:
> > > > >
> > > > > GNU gdb 5.0
> > > > > Copyright 2000 Free Software Foundation, Inc.
> > > > > GDB is free software, covered by the GNU General Public License,
and
> > you
> > > > > are
> > > > > welcome to change it and/or distribute copies of it under certain
> > > > > conditions.
> > > > > Type "show copying" to see the conditions.
> > > > > There is absolutely no warranty for GDB.  Type "show warranty" for
> > > > > details.
> > > > > This GDB was configured as "i386-suse-linux"...(no debugging
symbols
> > > > > found)...
> > > > > Core was generated by `./bf1942_lnxded +game BF1942 +restart 1
> > > +dedicated
> > > > > 1 +reconnectPassword 3929 +r'.
> > > > > Program terminated with signal 11, Segmentation fault.
> > > > > Reading symbols from /lib/libm.so.6...(no debugging symbols
> > > found)...done.
> > > > > Loaded symbols for /lib/libm.so.6
> > > > > Reading symbols from /lib/libdl.so.2...(no debugging symbols
> > > > > found)...done.
> > > > > Loaded symbols for /lib/libdl.so.2
> > > > > Reading symbols from /lib/libpthread.so.0...(no debugging symbols
> > > > > found)...done.
> > > > > rw_common (): write: Success.
> > > > >
> > > > > warning: unable to set global thread event mask
> > > > > [New Thread 1024 (LWP 22654)]
> > > > > rw_common (): write: Success.
> > > > >
> > > > > warning: stop_or_attach_thread: generic error
> > > > > Loaded symbols for /lib/libpthread.so.0
> > > > > Reading symbols from /lib/libc.so.6...(no debugging symbols
> > > found)...done.
> > > > > Loaded symbols for /lib/libc.so.6
> > > > > Reading symbols from /lib/ld-linux.so.2...(no debugging symbols
> > > > > found)...done.
> > > > > Loaded symbols for /lib/ld-linux.so.2
> > > > > Reading symbols from /lib/libnss_files.so.2...(no debugging
symbols
> > > > > found)...done.
> > > > > Loaded symbols for /lib/libnss_files.so.2
> > > > > Reading symbols from /lib/libnss_dns.so.2...(no debugging symbols
> > > > > found)...done.
> > > > > Loaded symbols for /lib/libnss_dns.so.2
> > > > > Reading symbols from /lib/libresolv.so.2...(no debugging symbols
> > > > > found)...done.
> > > > > Loaded symbols for /lib/libresolv.so.2
> > > > > Reading symbols from
> > > > >
> > > >
> > >
> >
>
/home/scratch/anton/apps/bf/bf1942-lnxded-1.3beta/MultiplayerServers/GameSpy
> > > > Host.so...
> > > > > (no debugging symbols found)...done.
> > > > > Loaded symbols for
> > > > >
> > > >
> > >
> >
>
/home/scratch/anton/apps/bf/bf1942-lnxded-1.3beta/MultiplayerServers/GameSpy
> > > > Host.so
> > > > > #0  0x3edae2c2 in ?? ()
> > > > > (gdb) bt
> > > > > #0  0x3edae2c2 in ?? ()
> > > > > #1  0x91a17cd in dice::ref2::world::ObjectManager::updateObjects
()
> > > > > #2  0x8bb7e57 in dice::bf::GameServer::simulateFrame ()
> > > > > #3  0x8b79cd1 in dice::bf::GameServer::update ()
> > > > > #4  0x867a99a in dice::bf::Setup::mainLoop ()
> > > > > #5  0x867a031 in dice::bf::Setup::start ()
> > > > > #6  0x862ba6a in main ()
> > > > > #7  0x4007fc5f in __libc_start_main () from /lib/libc.so.6
> > > > >
> > > > > --
> > > > > Kind regards,
> > > > >
> > > > > Anton Jansen
> > > > > --------------------------+-------------------------
> > > > >
> > > > >
> > > >
> > > >
> > >
> > >
> > >
> >
> >
> >
>
>




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